우측 상단이나 좌측 상단에 기존처럼 나가기 버튼이 있어야 할 것 같습니다.

This commit is contained in:
Ino 2025-09-18 04:07:23 +09:00
parent 15388414a8
commit b83eb4a430
4 changed files with 141 additions and 5 deletions

View File

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View File

@ -312,7 +312,6 @@ public class ProductSlot : CardBase
{
StopAllCoroutines();
// 광고 이벤트 연결하기
GameManager.ADS.OnCompletedRewardedAd += OnCompletedRewardedAd;
DateTime loadTime = GameManager.Timer.LoadTime();

View File

@ -264,6 +264,138 @@ MonoBehaviour:
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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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m_FadeDuration: 0.1
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m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
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m_OnClick:
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m_TargetAssemblyTypeName: ShowPanel, Assembly-CSharp
m_MethodName: OnClick_Btn
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@ -861,6 +993,7 @@ MonoBehaviour:
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- {fileID: 0}
go_btns: {fileID: 8461513849143437229}
go_x: {fileID: 2820602227435207343}
isFull: 0
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View File

@ -6,7 +6,7 @@ public class ShowPanel : MonoBehaviour
public Camera m_Cam;
public SpriteRenderer i_image;
public GameObject[] gos_off;
public GameObject go_btns;
public GameObject go_btns, go_x;
public bool isFull;
int zoomStep = 0;
@ -16,6 +16,7 @@ public class ShowPanel : MonoBehaviour
gameObject.SetActive(true);
DSUtil.InActivateGameObjects(gos_off);
go_btns.SetActive(true);
go_x.SetActive(false);
i_image.sprite = data.HuntingImage();
isFull = false;
@ -57,6 +58,7 @@ public class ShowPanel : MonoBehaviour
break;
case 1: // 풀 스크린
go_btns.SetActive(false);
go_x.SetActive(true);
Invoke("Set_Full", Time.deltaTime);
break;
case 2: // 확대 (2단계까지만)
@ -75,6 +77,7 @@ public class ShowPanel : MonoBehaviour
{
isFull = false;
go_btns.SetActive(true);
go_x.SetActive(false);
}
break;
}