Compare commits
No commits in common. "83fd105276f0d717b2e3a744fb7177be139f5023" and "176e51306da1e1c5857937f69cbd86d647f38545" have entirely different histories.
83fd105276
...
176e51306d
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@ -33,7 +33,6 @@ RectTransform:
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@ -356,7 +356,6 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 1075369012538214659}
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@ -588,7 +587,6 @@ MonoBehaviour:
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AI_Right: {fileID: 3175243965314032831}
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AI_Right: {fileID: 3175243965314032831}
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Block_Left: {fileID: 8119880088205245065}
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Block_Right: {fileID: 1075369011134930240}
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Block_Right: {fileID: 1075369011134930240}
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Heart_Right: {fileID: 5557692083460958251}
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gos_openbutton:
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gos_openbutton:
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@ -1323,99 +1321,6 @@ MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -7,7 +7,7 @@ public class CollectionCard : CardBase
|
||||||
{
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{
|
||||||
public Image i_face;
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public Image i_face;
|
||||||
public TextMeshProUGUI t_price;
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public TextMeshProUGUI t_price;
|
||||||
public GameObject go_lock, go_buybtn, go_pricedia, go_priceheart, Heart_Right;
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public GameObject go_lock, go_buybtn, go_pricedia, go_priceheart;
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||||||
public Material mat_blur;
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public Material mat_blur;
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||||||
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||||||
HuntingData m_Data;
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HuntingData m_Data;
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||||||
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@ -17,8 +17,8 @@ public class CollectionCard : CardBase
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||||||
base.Set(_base, iLoop, idata);
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base.Set(_base, iLoop, idata);
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||||||
m_Data = _base as HuntingData;
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m_Data = _base as HuntingData;
|
||||||
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||||||
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i_face.sprite = m_Data.UnlockImage();
|
||||||
var left = m_Data.Index % 2 == 0;
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var left = m_Data.Index % 2 == 0;
|
||||||
i_face.sprite = left ? m_Data.UnlockImage() : DB_HuntingData.GetEntity(m_Data.Index - 1).DBF_UnlockImage;
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|
||||||
t_price.text = left ? m_Data.NeedKey.ToString() : m_Data.NeedHeart.ToString();
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t_price.text = left ? m_Data.NeedKey.ToString() : m_Data.NeedHeart.ToString();
|
||||||
if (left) { go_pricedia.SetActive(true); go_priceheart.SetActive(false); }
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if (left) { go_pricedia.SetActive(true); go_priceheart.SetActive(false); }
|
||||||
else { go_pricedia.SetActive(false); go_priceheart.SetActive(true); }
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else { go_pricedia.SetActive(false); go_priceheart.SetActive(true); }
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||||||
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@ -31,18 +31,15 @@ public class CollectionCard : CardBase
|
||||||
go_buybtn.SetActive(true);
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go_buybtn.SetActive(true);
|
||||||
i_face.material = mat_blur;
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i_face.material = mat_blur;
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||||||
go_lock.SetActive(true);
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go_lock.SetActive(true);
|
||||||
Heart_Right.SetActive(!left);
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|
||||||
}
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}
|
||||||
else if (m_Data.n_Group > unlockTargetIndex)
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else if (m_Data.n_Group > unlockTargetIndex)
|
||||||
{ // 잠김
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{ // 잠김
|
||||||
go_lock.SetActive(true);
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go_lock.SetActive(true);
|
||||||
i_face.color = Color.black;
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i_face.color = Color.black;
|
||||||
Heart_Right.SetActive(false);
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|
||||||
}
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}
|
||||||
else
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else
|
||||||
{ // 열림
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{ // 열림
|
||||||
go_lock.SetActive(false);
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go_lock.SetActive(false);
|
||||||
Heart_Right.SetActive(!left);
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|
||||||
}
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}
|
||||||
}
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}
|
||||||
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||||||
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||||||
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@ -5,7 +5,6 @@ using UnityEngine.ResourceManagement.AsyncOperations;
|
||||||
using BansheeGz.BGDatabase;
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using BansheeGz.BGDatabase;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
using TMPro;
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using TMPro;
|
||||||
using DG.Tweening;
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|
||||||
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|
||||||
public class HuntingSlot : CardBase
|
public class HuntingSlot : CardBase
|
||||||
{
|
{
|
||||||
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@ -16,7 +15,7 @@ public class HuntingSlot : CardBase
|
||||||
[SerializeField] private Image AI_Left;
|
[SerializeField] private Image AI_Left;
|
||||||
[SerializeField] private Image AI_Right;
|
[SerializeField] private Image AI_Right;
|
||||||
[SerializeField] private GameObject Block_Left;
|
[SerializeField] private GameObject Block_Left;
|
||||||
[SerializeField] private GameObject Block_Right, Heart_Right;
|
[SerializeField] private GameObject Block_Right;
|
||||||
public GameObject[] gos_openbutton; // 0 캐시, 1 하트
|
public GameObject[] gos_openbutton; // 0 캐시, 1 하트
|
||||||
public TextMeshProUGUI[] texts_price;
|
public TextMeshProUGUI[] texts_price;
|
||||||
public TextMeshProUGUI[] texts; // 0 lv, 1 point
|
public TextMeshProUGUI[] texts; // 0 lv, 1 point
|
||||||
|
|
@ -66,7 +65,7 @@ public class HuntingSlot : CardBase
|
||||||
|
|
||||||
if (GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_left.GetDBF_UnlockImageAddressablesAddress()].Status == AsyncOperationStatus.Succeeded)
|
if (GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_left.GetDBF_UnlockImageAddressablesAddress()].Status == AsyncOperationStatus.Succeeded)
|
||||||
{
|
{
|
||||||
AI_Right.sprite = AI_Left.sprite = GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_left.GetDBF_UnlockImageAddressablesAddress()].Result as Sprite;
|
AI_Left.sprite = GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_left.GetDBF_UnlockImageAddressablesAddress()].Result as Sprite;
|
||||||
}
|
}
|
||||||
|
|
||||||
//NameTMP.text = huntingListData.DBF_Title;
|
//NameTMP.text = huntingListData.DBF_Title;
|
||||||
|
|
@ -85,10 +84,10 @@ public class HuntingSlot : CardBase
|
||||||
|
|
||||||
_huntigdata_right = DB_HuntingData.GetEntity(new BansheeGz.BGDatabase.BGId(_data_right.HuntingDataID));
|
_huntigdata_right = DB_HuntingData.GetEntity(new BansheeGz.BGDatabase.BGId(_data_right.HuntingDataID));
|
||||||
|
|
||||||
//if (GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_right.GetDBF_UnlockImageAddressablesAddress()].Status == AsyncOperationStatus.Succeeded)
|
if (GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_right.GetDBF_UnlockImageAddressablesAddress()].Status == AsyncOperationStatus.Succeeded)
|
||||||
//{
|
{
|
||||||
// AI_Right.sprite = GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_right.GetDBF_UnlockImageAddressablesAddress()].Result as Sprite;
|
AI_Right.sprite = GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_right.GetDBF_UnlockImageAddressablesAddress()].Result as Sprite;
|
||||||
//}
|
}
|
||||||
//AI_Right.sprite = GameManager.Resource.GetAISpriteFromResources(_data_right.TextureIndex);
|
//AI_Right.sprite = GameManager.Resource.GetAISpriteFromResources(_data_right.TextureIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -125,18 +124,15 @@ public class HuntingSlot : CardBase
|
||||||
gos_openbutton[1].SetActive(true);
|
gos_openbutton[1].SetActive(true);
|
||||||
AI_Right.material = mat_blur;
|
AI_Right.material = mat_blur;
|
||||||
Block_Right.SetActive(true);
|
Block_Right.SetActive(true);
|
||||||
Heart_Right.SetActive(true);
|
|
||||||
}
|
}
|
||||||
else if (_data_right.n_Group > unlockTargetIndex_right)
|
else if (_data_right.n_Group > unlockTargetIndex_right)
|
||||||
{ // 잠김
|
{ // 잠김
|
||||||
Block_Right.SetActive(true);
|
Block_Right.SetActive(true);
|
||||||
AI_Right.color = Color.black;
|
AI_Right.color = Color.black;
|
||||||
Heart_Right.SetActive(false);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{ // 열림
|
{ // 열림
|
||||||
Block_Right.SetActive(false);
|
Block_Right.SetActive(false);
|
||||||
Heart_Right.SetActive(true);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
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|
|
|
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|
|
@ -1,168 +0,0 @@
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%YAML 1.1
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Loading…
Reference in New Issue