using UnityEngine; public class BottomPanel : MonoBehaviour { [SerializeField] private GameObject[] Panels; [SerializeField] private UnityEngine.UI.Image SelectGlow; [SerializeField] private RectTransform[] CategoryRTs; [SerializeField] private GameObject MainButtonPanel; [SerializeField] private GameObject FullViewPanel; [SerializeField] private GameObject StoreBackPanel; private void Start() { if (GameManager.Instance != null) { GameManager.Event.RegistEvent(EEventType.OnStartNormalGame, this.OnClickStartGame); GameManager.Event.RegistEvent(EEventType.OnChallengeStart, this.OnClickStartGame); GameManager.Event.RegistEvent(EEventType.OnReturnToHome, this.OnReturnToHome); GameManager.Event.RegistEvent(EEventType.OnReturnToHunting, this.OnReturnToHunting); GameManager.Event.RegistEvent(EEventType.MoveToStore_Heart, this.MoveToStore); GameManager.Event.RegistEvent(EEventType.MoveToStore_Heart_DuringGame, this.MoveToStoreDuringGame); GameManager.Event.RegistEvent(EEventType.MoveToStore_Key, this.MoveToStore); GameManager.Event.RegistEvent(EEventType.OnClickFullView, this.OnClickFullView); GameManager.Event.RegistEvent(EEventType.OnReturnToGameFromStore, this.OnReturnToGameFromStoreCallback); } CanvasControl.Ins.Go_Main(); } private void OnDestroy() { if (GameManager.Instance != null) { GameManager.Event.RemoveEvent(EEventType.OnStartNormalGame, this.OnClickStartGame); GameManager.Event.RemoveEvent(EEventType.OnChallengeStart, this.OnClickStartGame); GameManager.Event.RemoveEvent(EEventType.OnReturnToHome, this.OnReturnToHome); GameManager.Event.RemoveEvent(EEventType.OnReturnToHunting, this.OnReturnToHunting); GameManager.Event.RemoveEvent(EEventType.MoveToStore_Heart, this.MoveToStore); GameManager.Event.RemoveEvent(EEventType.MoveToStore_Heart_DuringGame, this.MoveToStoreDuringGame); GameManager.Event.RemoveEvent(EEventType.MoveToStore_Key, this.MoveToStore); GameManager.Event.RemoveEvent(EEventType.OnReturnToGameFromStore, this.OnReturnToGameFromStoreCallback); } } public void OnClickFullView(object huntingDataID, object huntingListDataID) { //MainButtonPanel.SetActive(false); //FullViewPanel.SetActive(true); //StoreBackPanel.SetActive(false); } public void ClickReturnFullView() { //MainButtonPanel.SetActive(true); //FullViewPanel.SetActive(false); //StoreBackPanel.SetActive(false); GameManager.Event.InvokeEvent(EEventType.OnReturnFullView); } public void ClickReturnToGame() { MainButtonPanel.SetActive(false); FullViewPanel.SetActive(false); StoreBackPanel.SetActive(true); GameManager.Event.InvokeEvent(EEventType.OnReturnFullView); } public void ClickBackButtonStoreDuringGame() { GameManager.Event.InvokeEvent(EEventType.OnReturnToGameFromStore); } private void OnReturnToGameFromStoreCallback() { MainButtonPanel.SetActive(false); FullViewPanel.SetActive(false); StoreBackPanel.SetActive(false); this.gameObject.SetActive(false); } private void OnClickStartGame() { this.gameObject.SetActive(false); for (int i = 0; i < Panels.Length; i++) { Panels[i].SetActive(false); } } private void OnReturnToHome() { this.gameObject.SetActive(true); MainButtonPanel.SetActive(true); CanvasControl.Ins.Go_Main(); } private void OnReturnToHunting() { this.gameObject.SetActive(true); MainButtonPanel.SetActive(true); this.ClickCategory(0); } public void ClickCategory(int index) { GameManager.Sound.PlaySFX(ESFXType.Button_Hit); if (index == 0) CanvasControl.Ins.Go_Album(); else if (index == 1) CanvasControl.Ins.Go_HideUI(); else CanvasControl.Ins.Go_Shop(); } private void MoveToStore() { MainButtonPanel.SetActive(true); this.ClickCategory(2); } private void MoveToStoreDuringGame() { if (this.gameObject.activeInHierarchy == false) this.gameObject.SetActive(true); MainButtonPanel.SetActive(false); FullViewPanel.SetActive(false); StoreBackPanel.SetActive(true); } }