using CodeJay.Classes; using UnityEngine; public class CollectionPanel : uScrollViewMgr { [SerializeField] private TMPro.TextMeshProUGUI TitleTMP, t_type; public ShowPanel m_ShowPanel; private int CurAlbumType = 1; private void OnEnable() { Set_UI(); } public void Set_UI() { var curtargetindex = GameManager.DB.GetUnlockTargetIndex(true); DB_HuntingListData huntingListData = DB_HuntingListData.GetEntity(curtargetindex); TitleTMP.text = huntingListData.DBF_Title; t_type.text = CurAlbumType == 1 ? "현대" : CurAlbumType == 2 ? "판타지" : "동양"; Set_ScrollView(GameManager.DB.Get_HuntingDatas(CurAlbumType)); } public void OnClick_Arrow(int add) { CurAlbumType += add; if (CurAlbumType < 1) CurAlbumType = 3; else if (CurAlbumType > 3) CurAlbumType = 1; Set_UI(); } public void OnClick_Album() { CanvasControl.Ins.Go_Album(); } public void ShowPanel(HuntingData data) { m_ShowPanel.Set(data); } }