using System.Collections; using System.Collections.Generic; using BansheeGz.BGDatabase; using TMPro; using UnityEngine; using UnityEngine.UI; public class HuntingButton : MonoBehaviour { /*[SerializeField] TextMeshProUGUI needHeartText; [SerializeField] Image huntingImage; [SerializeField] Image lockIcon; [SerializeField] GameObject needHeartUI; [SerializeField] string notOrderWarringMessagePopupTitleGUIID; [SerializeField] string notOrderWarringMessagePopupTextGUIID; private BGId hutnigDataId; private BGId hutnigDataListId; DB_HuntingData huntingData; private Sprite unlockImage = null; private bool isLockState; public BGId GetHutnigDataListId() { return hutnigDataListId; } private void Start() { if (needHeartText == null || huntingImage == null || lockIcon == null) { //Logging.LogError("huntingImage is not ready"); } needHeartText.text = gameState.GetPostionCountOfHuntingDataById(hutnigDataId).ToString(); } protected override void OnButtonClick() { base.OnButtonClick(); // 포션 갯수 확인 후 언락 해제하기 OutGamePlayerController playerController = GameInstance.Instance.GameMode.PlayerController as OutGamePlayerController; if (isLockState) { if (gameState != null && gameState.GetNextLockHuntingDataID() == hutnigDataId) { if (DataManager.Instance.GetPheromoneCount() - huntingData.DBF_Potion >= 0) { UnlockHuntingImg(); DataManager.Instance.AddUnlockHuntingCount(1); DataManager.Instance.MinPheromoneCount(huntingData.DBF_Potion); playerController.ShowHuntingScript(hutnigDataId, hutnigDataListId); } else { playerController.OpenPopup(); } } else { playerController.OpenMessagePopup(notOrderWarringMessagePopupTitleGUIID, notOrderWarringMessagePopupTextGUIID); } } else { playerController.ShowHuntingScript(hutnigDataId, hutnigDataListId); } } private void HuntingImgButtonStateByLockData(bool lockData) { if (lockData) { huntingImage.sprite = null; huntingImage.color = new Color(Color.black.r, Color.black.g, Color.black.b, 220.0f); } else { if (unlockImage != null) { huntingImage.sprite = unlockImage; } huntingImage.color = Color.white; } gameState = GameInstance.Instance.GameMode.GameState as OutGameState; bool isLastUnlockHuntingID = gameState.GetNextLockHuntingDataID() == hutnigDataId; lockIcon.gameObject.SetActive(isLastUnlockHuntingID == false && lockData == true); if (needHeartUI != null) { needHeartUI.SetActive(isLastUnlockHuntingID); } } private void OnEnable() { HuntingImgButtonStateByLockData(isLockState); } public void InitHuntingImgButton(BGId id, BGId listID, bool isLock) { hutnigDataId = id; hutnigDataListId = listID; isLockState = isLock; huntingData = DB_HuntingData.GetEntity(id); if (huntingData != null) { if (DataBaseManager.Instance.LoadUnlockHuntingImageHandle[huntingData.GetDBF_UnlockListImageAddressablesAddress()].Status == AsyncOperationStatus.Succeeded) { unlockImage = DataBaseManager.Instance.LoadUnlockHuntingImageHandle[huntingData.GetDBF_UnlockListImageAddressablesAddress()].Result; } } HuntingImgButtonStateByLockData(isLockState); if (needHeartUI != null) { // 나중에 언락 데이터에 따라 바뀐다. //needHeartUI.SetActive(IsLatestUnlockHuntingImg(id.ToString())); //needHeartUI.SetActive(isLock); } } public void UnlockHuntingImg() { if (isLockState) { isLockState = false; } HuntingImgButtonStateByLockData(isLockState); } public void LockHuntingImg() { if (!isLockState) { isLockState = true; } HuntingImgButtonStateByLockData(isLockState); }*/ }