using UnityEngine; public class HeartChargePopup : PopupBase { public override void ShowPopup(int drawOrder) { base.ShowPopup(drawOrder); GameManager.Sound.PlaySFX(ESFXType.Open_Popup); } public void ClickConfirm() { GameManager.Sound.PlaySFX(ESFXType.Button_Hit); if (GamePanel.Instance.gameObject.activeInHierarchy) { GameManager.Event.InvokeEvent(EEventType.MoveToStore_Heart_DuringGame); GameManager.UI.HideTopPopup(); } else { GameManager.Event.InvokeEvent(EEventType.MoveToStore_Heart); GameManager.UI.HideTopPopup(); } } public void ClickCancel() { GameManager.Sound.PlaySFX(ESFXType.Button_Hit); GameManager.UI.HideTopPopup(); } }