using UnityEngine; public class KeyChargePopup : PopupBase { public override void ShowPopup(int drawOrder) { base.ShowPopup(drawOrder); GameManager.Sound.PlaySFX(ESFXType.Open_Popup); } public void ClickConfirm() { GameManager.Event.InvokeEvent(EEventType.MoveToStore_Key); GameManager.UI.HideAllPopup(); } public void ClickCancel() { GameManager.UI.HideTopPopup(); } }