using UnityEngine; public class PausePopup : PopupBase { public override void ShowPopup(int drawOrder) { base.ShowPopup(drawOrder); GameManager.Sound.PlaySFX(ESFXType.Open_Popup); } public void ClcikResume() { GameManager.Sound.PlaySFX(ESFXType.Button_Hit); GameManager.UI.HideTopPopup(); } public void ClickHome() { GameManager.Sound.PlaySFX(ESFXType.Button_Hit); if(GamePanel.Instance.IsChallengeMode) { GameManager.Event.InvokeEvent(EEventType.OnReturnToHunting); } else { GameManager.Event.InvokeEvent(EEventType.OnReturnToHome); } GameManager.UI.HideTopPopup(); } }