using UnityEngine; public class QuitPopup : PopupBase { public override void ShowPopup(int drawOrder) { base.ShowPopup(drawOrder); GameManager.Sound.PlaySFX(ESFXType.Open_Popup); } public void ClickConfirm() { GameManager.Sound.PlaySFX(ESFXType.Button_Hit); GameManager.DB.SaveDatas(); GameManager.UI.HideTopPopup(); DSUtil.Quit(); } public void ClickCancel() { GameManager.Sound.PlaySFX(ESFXType.Button_Hit); GameManager.UI.HideTopPopup(); } }