using TMPro; using UnityEngine; using UnityEngine.UI; public class ResultxInfoCard : CardBase { public Image i_bg; public TextMeshProUGUI t_title_on, t_title_off, t_x; public Sprite sprite_on, sprite_off; public override void Set(T _base, int iLoop = -1, int idata = -1) { base.Set(_base, iLoop, idata); var data = _base as ResultxInfoData; if (data.mul > 1) { i_bg.sprite = sprite_on; t_title_off.text = ""; t_title_on.text = data.name; t_x.text = $"x{data.mul}"; } else { i_bg.sprite = sprite_off; t_title_off.text = data.name; t_title_on.text = t_x.text = ""; } } }