using UnityEngine; public class ScoreSynchronizer : MonoBehaviour { [SerializeField] private bool IsPlayer = true; private TMPro.TextMeshProUGUI tmp; private void Awake() { tmp = this.GetComponent(); if (GameManager.Instance != null) { GameManager.Event.RegistEvent(EEventType.OnInitializeGame, this.OnInitializeGame); GameManager.Event.RegistEvent(EEventType.OnSynchronizeScore, this.OnSynchronizeScore); } } private void OnDestroy() { if (GameManager.Instance != null) { GameManager.Event.RemoveEvent(EEventType.OnInitializeGame, this.OnInitializeGame); GameManager.Event.RemoveEvent(EEventType.OnSynchronizeScore, this.OnSynchronizeScore); } } private void OnInitializeGame() { tmp.text = "0점"; } private void OnSynchronizeScore() { tmp.text = $"{GamePanel.Instance.GetTotalScore(IsPlayer, false)} 점"; } }