using UnityEngine; public class TopPanel : MonoBehaviour { private void Start() { if (GameManager.Instance != null) { GameManager.Event.RegistEvent(EEventType.OnClickFullView, this.OnClickFullView); GameManager.Event.RegistEvent(EEventType.OnReturnFullView, this.OnReturnFullView); } } public void ClickMoveToStore_Heart() { //if (GamePanel.Instance.gameObject.activeInHierarchy == false) { CanvasControl.Ins.Go_Shop(); GameManager.Event.InvokeEvent(EEventType.MoveToStore_Heart); } } public void ClickMoveToStore_Key() { //if (GamePanel.Instance.gameObject.activeInHierarchy == false) { CanvasControl.Ins.Go_Shop(); GameManager.Event.InvokeEvent(EEventType.MoveToStore_Key); } } public void ClickSettingButton() { if (GameManager.UI.IsOpendPopup(EPopupType.SettingPopup) == false) { GameManager.Sound.PlaySFX(ESFXType.Button_Hit); GameManager.UI.ShowNStackPopup(EPopupType.SettingPopup); } } private void OnClickFullView(object huntingDataID, object huntingListDataID) { gameObject.SetActive(false); } private void OnReturnFullView() { gameObject.SetActive(true); } }