//
// Copyright (C) 2025 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#if UNITY_ANDROID
namespace GooglePlayGames.BasicApi
{
using System;
using System.Collections.Generic;
///
/// Represents the response received from Play Games Services when requesting a server-side OAuth 2.0
/// authorization code for the signed-in player.
///
public class AuthResponse
{
private readonly string _authCode;
private readonly List _grantedScopes;
///
/// Constructs an AuthResponse with the provided granted scopes and authentication code.
///
/// The authentication code.
/// A list of AuthScope objects representing the granted scopes.
/// If grantedScopes is null.
public AuthResponse(string authCode, List grantedScopes)
{
if (grantedScopes == null)
{
throw new ArgumentNullException(nameof(grantedScopes), "Granted scopes list cannot be null");
}
_authCode = authCode;
_grantedScopes = grantedScopes;
}
///
/// Gets the list of AuthScope permissions that the user has granted.
///
///
/// A list of the AuthScope permissions the user explicitly granted consent for (or
/// previously approved). The list will be empty if the user declines consent and none of the
/// requested AuthScope were previously granted.
///
/// A List of AuthScope objects, representing the granted permissions.
public List GetGrantedScopes()
{
return _grantedScopes;
}
///
/// Gets the OAuth 2.0 authorization code.
///
///
/// This code is a short-lived credential that should be sent securely to your server to be
/// exchanged for an access token and conditionally a refresh token.
///
/// A string containing the OAuth 2.0 authorization code.
public string GetAuthCode()
{
return _authCode;
}
public override bool Equals(object obj)
{
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj == null || GetType() != obj.GetType())
{
return false;
}
var other = (AuthResponse)obj;
return _grantedScopes.Equals(other._grantedScopes) && _authCode == other._authCode;
}
public override int GetHashCode()
{
return HashCode.Combine(_grantedScopes, _authCode);
}
public override string ToString()
{
string grantedScopesText = _grantedScopes.Count > 0 ? string.Join(", ", _grantedScopes.ToArray()) : "[]";
return $"AuthResponse {{ grantedScopes = {grantedScopesText}, authCode = {_authCode} }}";
}
}
}
#endif