// // Copyright (C) 2014 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // namespace GooglePlayGames.BasicApi.Nearby { using System; using System.Collections.Generic; using GooglePlayGames.OurUtils; /// /// Represents the result of an attempt to start advertising for nearby connections. /// public struct AdvertisingResult { private readonly ResponseStatus mStatus; private readonly string mLocalEndpointName; /// /// Constructs a new . /// /// The result of the advertising attempt. /// The name of the local endpoint. /// If is null. public AdvertisingResult(ResponseStatus status, string localEndpointName) { this.mStatus = status; this.mLocalEndpointName = Misc.CheckNotNull(localEndpointName); } /// /// Gets a value indicating whether the advertising operation was successful. /// public bool Succeeded { get { return mStatus == ResponseStatus.Success; } } /// /// Gets the response status of the advertising operation. /// public ResponseStatus Status { get { return mStatus; } } /// /// Gets the name of the local endpoint used in the advertising operation. /// public string LocalEndpointName { get { return mLocalEndpointName; } } } }