//
// Copyright (C) 2014 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
namespace GooglePlayGames.BasicApi.Nearby
{
using System;
using System.Collections.Generic;
using GooglePlayGames.OurUtils;
///
/// Represents the result of an attempt to start advertising for nearby connections.
///
public struct AdvertisingResult
{
private readonly ResponseStatus mStatus;
private readonly string mLocalEndpointName;
///
/// Constructs a new .
///
/// The result of the advertising attempt.
/// The name of the local endpoint.
/// If is null.
public AdvertisingResult(ResponseStatus status, string localEndpointName)
{
this.mStatus = status;
this.mLocalEndpointName = Misc.CheckNotNull(localEndpointName);
}
///
/// Gets a value indicating whether the advertising operation was successful.
///
public bool Succeeded
{
get { return mStatus == ResponseStatus.Success; }
}
///
/// Gets the response status of the advertising operation.
///
public ResponseStatus Status
{
get { return mStatus; }
}
///
/// Gets the name of the local endpoint used in the advertising operation.
///
public string LocalEndpointName
{
get { return mLocalEndpointName; }
}
}
}