//
// Copyright (C) 2014 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
namespace GooglePlayGames.BasicApi.Nearby
{
using GooglePlayGames.OurUtils;
///
/// Represents a request to establish a connection with a remote endpoint.
/// Contains information about the remote endpoint and an optional payload.
///
public struct ConnectionRequest
{
private readonly EndpointDetails mRemoteEndpoint;
private readonly byte[] mPayload;
///
/// Initializes a new instance of the struct.
///
/// The ID of the remote endpoint requesting the connection.
/// The name of the remote endpoint.
/// The service ID the connection is targeting.
/// The payload associated with the connection request.
public ConnectionRequest(string remoteEndpointId,
string remoteEndpointName, string serviceId, byte[] payload)
{
Logger.d("Constructing ConnectionRequest");
mRemoteEndpoint = new EndpointDetails(remoteEndpointId, remoteEndpointName, serviceId);
this.mPayload = Misc.CheckNotNull(payload);
}
///
/// Gets the details of the remote endpoint making the connection request.
///
public EndpointDetails RemoteEndpoint
{
get { return mRemoteEndpoint; }
}
///
/// Gets the payload data included with the connection request.
///
public byte[] Payload
{
get { return mPayload; }
}
}
}