// // Copyright (C) 2014 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // namespace GooglePlayGames.BasicApi.Nearby { using GooglePlayGames.OurUtils; /// /// Represents a request to establish a connection with a remote endpoint. /// Contains information about the remote endpoint and an optional payload. /// public struct ConnectionRequest { private readonly EndpointDetails mRemoteEndpoint; private readonly byte[] mPayload; /// /// Initializes a new instance of the struct. /// /// The ID of the remote endpoint requesting the connection. /// The name of the remote endpoint. /// The service ID the connection is targeting. /// The payload associated with the connection request. public ConnectionRequest(string remoteEndpointId, string remoteEndpointName, string serviceId, byte[] payload) { Logger.d("Constructing ConnectionRequest"); mRemoteEndpoint = new EndpointDetails(remoteEndpointId, remoteEndpointName, serviceId); this.mPayload = Misc.CheckNotNull(payload); } /// /// Gets the details of the remote endpoint making the connection request. /// public EndpointDetails RemoteEndpoint { get { return mRemoteEndpoint; } } /// /// Gets the payload data included with the connection request. /// public byte[] Payload { get { return mPayload; } } } }