// // Copyright (C) 2014 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // namespace GooglePlayGames.BasicApi.Nearby { using GooglePlayGames.OurUtils; /// /// Represents details of an endpoint involved in a Nearby Connections operation. /// public struct EndpointDetails { private readonly string mEndpointId; private readonly string mName; private readonly string mServiceId; /// /// Initializes a new instance of the struct. /// /// The unique identifier of the endpoint. /// The name of the endpoint. /// The service ID associated with the endpoint. public EndpointDetails(string endpointId, string name, string serviceId) { this.mEndpointId = Misc.CheckNotNull(endpointId); this.mName = Misc.CheckNotNull(name); this.mServiceId = Misc.CheckNotNull(serviceId); } /// /// Gets the unique identifier of the endpoint. /// public string EndpointId { get { return mEndpointId; } } /// /// Gets the name of the endpoint. /// public string Name { get { return mName; } } /// /// Gets the service ID associated with the endpoint. /// public string ServiceId { get { return mServiceId; } } } }