//
// Copyright (C) 2014 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
namespace GooglePlayGames.BasicApi.Nearby
{
using GooglePlayGames.OurUtils;
///
/// Represents details of an endpoint involved in a Nearby Connections operation.
///
public struct EndpointDetails
{
private readonly string mEndpointId;
private readonly string mName;
private readonly string mServiceId;
///
/// Initializes a new instance of the struct.
///
/// The unique identifier of the endpoint.
/// The name of the endpoint.
/// The service ID associated with the endpoint.
public EndpointDetails(string endpointId, string name, string serviceId)
{
this.mEndpointId = Misc.CheckNotNull(endpointId);
this.mName = Misc.CheckNotNull(name);
this.mServiceId = Misc.CheckNotNull(serviceId);
}
///
/// Gets the unique identifier of the endpoint.
///
public string EndpointId
{
get { return mEndpointId; }
}
///
/// Gets the name of the endpoint.
///
public string Name
{
get { return mName; }
}
///
/// Gets the service ID associated with the endpoint.
///
public string ServiceId
{
get { return mServiceId; }
}
}
}