// // Copyright (C) 2014 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // namespace GooglePlayGames.BasicApi.Nearby { using System; using GooglePlayGames.OurUtils; /// /// Represents the configuration for a Nearby Connections operation. /// Includes initialization status and client-specific configuration. /// public enum InitializationStatus { /// /// Indicates that the initialization was successful. /// Success, /// /// Signifies that a version update is required for nearby connections. /// VersionUpdateRequired, /// /// Denotes that an internal error occurred during initialization. /// InternalError } /// /// Defines the configuration for establishing a Nearby connection. /// This includes parameters like client ID and initialization callback. /// public struct NearbyConnectionConfiguration { /// /// A constant integer representing the maximum payload length for unreliable messages. /// public const int MaxUnreliableMessagePayloadLength = 1168; /// /// A constant integer representing the maximum payload length for reliable messages. /// public const int MaxReliableMessagePayloadLength = 4096; private readonly Action mInitializationCallback; private readonly long mLocalClientId; /// /// Initializes a new instance of the struct. /// /// A callback that will be invoked when initialization completes. /// The unique identifier for the local client. public NearbyConnectionConfiguration(Action callback, long localClientId) { this.mInitializationCallback = Misc.CheckNotNull(callback); this.mLocalClientId = localClientId; } /// /// Gets the unique identifier for the local client. /// public long LocalClientId { get { return mLocalClientId; } } /// /// Gets the callback to be invoked upon the completion of initialization. /// public Action InitializationCallback { get { return mInitializationCallback; } } } }