using TMPro; using UnityEngine; public class PreviewUIPopup : PopupBase { public TextMeshProUGUI[] texts; // 0 소지금, 1 레벨, 2 0점 X 0배, 3 고, 4 흔듦, 5 뻑 public TextMeshProUGUI[] texts_mission; // 0 메인 미션, 1 서브 미션 public TextMeshProUGUI[] texts_cardcount; // 0 광, 1 열끗, 2 띠, 3 피 public Transform tf_main, tf_sub, tf_gwang, tf_yulggeut, tf_ddee, tf_pee, tf_cards; public override void ShowPopup(int drawOrder) { base.ShowPopup(drawOrder); GameManager.Sound.PlaySFX(ESFXType.Open_Popup); GameManager.ADS.HideBanner(); } public void ClickCancel() { GameManager.Sound.PlaySFX(ESFXType.Button_Hit); GameManager.UI.HideTopPopup(); GameManager.ADS.ShowBanner(); } }