using UnityEngine; using UnityEditor; using System.IO; #if UNITY_EDITOR [InitializeOnLoad] public class AndroidKeystoreLoader { static AndroidKeystoreLoader() { string keystorePass, keyaliasName, keyaliasPass; keystorePass = KeystoreHelper.ReadPrefs(KeystoreHelper.KEYSTOREPASS); keyaliasName = KeystoreHelper.ReadPrefs(KeystoreHelper.KEYALIASNAME); keyaliasPass = KeystoreHelper.ReadPrefs(KeystoreHelper.KEYALIASPASS); PlayerSettings.Android.keystorePass = keystorePass; PlayerSettings.Android.keyaliasName = keyaliasName; PlayerSettings.Android.keyaliasPass = keyaliasPass; } } #endif