#if UNITY_EDITOR using UnityEditor; public class SpriteSingleModeImporter : AssetPostprocessor { const int PostProcessOrder = 0; public override int GetPostprocessOrder() => PostProcessOrder; void OnPreprocessTexture() { var importer = assetImporter as TextureImporter; if (importer.importSettingsMissing is false) return; importer.spriteImportMode = SpriteImportMode.Single; importer.mipmapEnabled = false; } } #endif