using TMPro; using UnityEngine; using UnityEngine.UI; public class CollectionCard : CardBase { public Image i_face; public TextMeshProUGUI t_price; public GameObject go_lock; public Material mat_blur; public override void Set(T _base, int iLoop = -1, int idata = -1) { base.Set(_base, iLoop, idata); } public void OnClick_CollectionCard() { } }