using UnityEngine; public class PreviewUIPopup : PopupBase { public override void ShowPopup(int drawOrder) { base.ShowPopup(drawOrder); GameManager.Sound.PlaySFX(ESFXType.Open_Popup); } public void ClickYes() { GameManager.UI.HideTopPopup(); } public void ClickCancel() { GameManager.Sound.PlaySFX(ESFXType.Button_Hit); GameManager.UI.HideTopPopup(); } }