28 lines
838 B
C#
28 lines
838 B
C#
using CodeJay.Enum;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class MissionSuccessPopup : MonoBehaviour
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{
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public TextMeshProUGUI t_mission;
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public void Set(List<ECardType> cards = null)
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{
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gameObject.SetActive(true);
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GameManager.Sound.PlaySFX(ESFXType.Open_Popup);
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StartCoroutine(Co_Off());
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t_mission.text = cards == null ? $"메인미션 x{GamePanel.Instance.dic_missionRate[GamePanel.Instance.CurMission]}" :
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$"서브미션 x{GamePanel.Instance.dic_submisstionRate[GamePanel.Instance.CurSubMission]}";
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GetComponent<MissionSuccessPopup_Set>().Set(cards);
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}
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IEnumerator Co_Off()
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{
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yield return new WaitForSeconds(2.5f);
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gameObject.SetActive(false);
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}
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} |