460 lines
16 KiB
C#
460 lines
16 KiB
C#
// <copyright file="GPGSAndroidSetupUI.cs" company="Google Inc.">
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// Copyright (C) Google Inc. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// </copyright>
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namespace GooglePlayGames.Editor
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{
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using System;
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using System.Collections;
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using System.IO;
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using System.Xml;
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using UnityEditor;
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using UnityEngine;
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/// <summary>
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/// Google Play Game Services Setup dialog for Android.
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/// </summary>
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public class GPGSAndroidSetupUI : EditorWindow
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{
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/// <summary>
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/// The configuration data from the play games console "resource data"
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/// </summary>
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private string mConfigData = string.Empty;
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/// <summary>
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/// The name of the class to generate containing the resource constants.
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/// </summary>
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private string mClassName = "GPGSIds";
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/// <summary>
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/// The scroll position
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/// </summary>
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private Vector2 scroll;
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/// <summary>
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/// The directory for the constants class.
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/// </summary>
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private string mConstantDirectory = "Assets";
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/// <summary>
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/// The web client identifier.
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/// </summary>
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private string mWebClientId = string.Empty;
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/// <summary>
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/// Menus the item for GPGS android setup.
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/// </summary>
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[MenuItem("Window/Google Play Games/Setup/Android setup...", false, 1)]
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public static void MenuItemFileGPGSAndroidSetup()
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{
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EditorWindow window = EditorWindow.GetWindow(
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typeof(GPGSAndroidSetupUI), true, GPGSStrings.AndroidSetup.Title);
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window.minSize = new Vector2(500, 400);
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}
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[MenuItem("Window/Google Play Games/Setup/Android setup...", true)]
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public static bool EnableAndroidMenuItem()
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{
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#if UNITY_ANDROID
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return true;
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#else
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return false;
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#endif
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}
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/// <summary>
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/// Performs setup using the Android resources downloaded XML file
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/// from the play console.
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/// </summary>
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/// <returns><c>true</c>, if setup was performed, <c>false</c> otherwise.</returns>
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/// <param name="clientId">The web client id.</param>
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/// <param name="classDirectory">the directory to write the constants file to.</param>
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/// <param name="className">Fully qualified class name for the resource Ids.</param>
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/// <param name="resourceXmlData">Resource xml data.</param>
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/// <param name="nearbySvcId">Nearby svc identifier.</param>
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/// <param name="requiresGooglePlus">Indicates this app requires G+</param>
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public static bool PerformSetup(
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string clientId,
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string classDirectory,
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string className,
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string resourceXmlData,
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string nearbySvcId)
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{
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if (string.IsNullOrEmpty(resourceXmlData) &&
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!string.IsNullOrEmpty(nearbySvcId))
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{
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return PerformSetup(
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clientId,
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GPGSProjectSettings.Instance.Get(GPGSUtil.APPIDKEY),
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nearbySvcId);
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}
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if (ParseResources(classDirectory, className, resourceXmlData))
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{
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GPGSProjectSettings.Instance.Set(GPGSUtil.CLASSDIRECTORYKEY, classDirectory);
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GPGSProjectSettings.Instance.Set(GPGSUtil.CLASSNAMEKEY, className);
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GPGSProjectSettings.Instance.Set(GPGSUtil.ANDROIDRESOURCEKEY, resourceXmlData);
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// check the bundle id and set it if needed.
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CheckBundleId();
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GPGSUtil.CheckAndFixDependencies();
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GPGSUtil.CheckAndFixVersionedAssestsPaths();
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AssetDatabase.Refresh();
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Google.VersionHandler.VerboseLoggingEnabled = true;
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Google.VersionHandler.UpdateVersionedAssets(forceUpdate: true);
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Google.VersionHandler.Enabled = true;
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AssetDatabase.Refresh();
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Google.VersionHandler.InvokeStaticMethod(
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Google.VersionHandler.FindClass(
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"Google.JarResolver",
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"GooglePlayServices.PlayServicesResolver"),
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"MenuResolve", null);
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return PerformSetup(
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clientId,
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GPGSProjectSettings.Instance.Get(GPGSUtil.APPIDKEY),
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nearbySvcId);
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}
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return false;
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}
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/// <summary>
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/// Provide static access to setup for facilitating automated builds.
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/// </summary>
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/// <param name="webClientId">The oauth2 client id for the game. This is only
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/// needed if the ID Token or access token are needed.</param>
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/// <param name="appId">App identifier.</param>
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/// <param name="nearbySvcId">Optional nearby connection serviceId</param>
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/// <param name="requiresGooglePlus">Indicates that GooglePlus should be enabled</param>
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/// <returns>true if successful</returns>
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public static bool PerformSetup(string webClientId, string appId, string nearbySvcId)
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{
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if (!string.IsNullOrEmpty(webClientId))
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{
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if (!GPGSUtil.LooksLikeValidClientId(webClientId))
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{
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GPGSUtil.Alert(GPGSStrings.Setup.ClientIdError);
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return false;
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}
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string serverAppId = webClientId.Split('-')[0];
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if (!serverAppId.Equals(appId))
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{
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GPGSUtil.Alert(GPGSStrings.Setup.AppIdMismatch);
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return false;
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}
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}
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// check for valid app id
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if (!GPGSUtil.LooksLikeValidAppId(appId) && string.IsNullOrEmpty(nearbySvcId))
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{
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GPGSUtil.Alert(GPGSStrings.Setup.AppIdError);
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return false;
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}
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if (nearbySvcId != null)
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{
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#if UNITY_ANDROID
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if (!NearbyConnectionUI.PerformSetup(nearbySvcId, true))
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{
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return false;
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}
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#endif
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}
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GPGSProjectSettings.Instance.Set(GPGSUtil.APPIDKEY, appId);
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GPGSProjectSettings.Instance.Set(GPGSUtil.WEBCLIENTIDKEY, webClientId);
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GPGSProjectSettings.Instance.Save();
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GPGSUtil.UpdateGameInfo();
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// check that Android SDK is there
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if (!GPGSUtil.HasAndroidSdk())
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{
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Debug.LogError("Android SDK not found.");
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EditorUtility.DisplayDialog(
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GPGSStrings.AndroidSetup.SdkNotFound,
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GPGSStrings.AndroidSetup.SdkNotFoundBlurb,
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GPGSStrings.Ok);
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return false;
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}
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// Generate AndroidManifest.xml
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GPGSUtil.GenerateAndroidManifest();
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// refresh assets, and we're done
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AssetDatabase.Refresh();
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GPGSProjectSettings.Instance.Set(GPGSUtil.ANDROIDSETUPDONEKEY, true);
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GPGSProjectSettings.Instance.Save();
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return true;
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}
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/// <summary>
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/// Called when this object is enabled by Unity editor.
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/// </summary>
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public void OnEnable()
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{
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GPGSProjectSettings settings = GPGSProjectSettings.Instance;
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mConstantDirectory = settings.Get(GPGSUtil.CLASSDIRECTORYKEY, mConstantDirectory);
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mClassName = settings.Get(GPGSUtil.CLASSNAMEKEY, mClassName);
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mConfigData = settings.Get(GPGSUtil.ANDROIDRESOURCEKEY);
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mWebClientId = settings.Get(GPGSUtil.WEBCLIENTIDKEY);
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}
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/// <summary>
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/// Called when the GUI should be rendered.
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/// </summary>
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public void OnGUI()
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{
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GUI.skin.label.wordWrap = true;
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GUILayout.BeginVertical();
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GUIStyle link = new GUIStyle(GUI.skin.label);
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link.normal.textColor = new Color(0f, 0f, 1f);
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GUILayout.Space(10);
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GUILayout.Label(GPGSStrings.AndroidSetup.Blurb);
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if (GUILayout.Button("Open Play Games Console", link, GUILayout.ExpandWidth(false)))
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{
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Application.OpenURL("https://play.google.com/apps/publish");
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}
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Rect last = GUILayoutUtility.GetLastRect();
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last.y += last.height - 2;
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last.x += 3;
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last.width -= 6;
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last.height = 2;
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GUI.Box(last, string.Empty);
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GUILayout.Space(15);
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GUILayout.Label("Constants class name", EditorStyles.boldLabel);
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GUILayout.Label("Enter the fully qualified name of the class to create containing the constants");
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GUILayout.Space(10);
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mConstantDirectory = EditorGUILayout.TextField(
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"Directory to save constants",
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mConstantDirectory,
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GUILayout.MinWidth(480));
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mClassName = EditorGUILayout.TextField(
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"Constants class name",
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mClassName,
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GUILayout.MinWidth(480));
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GUILayout.Label("Resources Definition", EditorStyles.boldLabel);
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GUILayout.Label("Paste in the Android Resources from the Play Console");
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GUILayout.Space(10);
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scroll = GUILayout.BeginScrollView(scroll);
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mConfigData = EditorGUILayout.TextArea(
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mConfigData,
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GUILayout.MinWidth(475),
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GUILayout.Height(Screen.height));
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GUILayout.EndScrollView();
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GUILayout.Space(10);
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// Client ID field
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GUILayout.Label(GPGSStrings.Setup.WebClientIdTitle, EditorStyles.boldLabel);
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GUILayout.Label(GPGSStrings.AndroidSetup.WebClientIdBlurb);
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mWebClientId = EditorGUILayout.TextField(
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GPGSStrings.Setup.ClientId,
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mWebClientId,
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GUILayout.MinWidth(450));
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GUILayout.Space(10);
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GUILayout.FlexibleSpace();
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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if (GUILayout.Button(GPGSStrings.Setup.SetupButton, GUILayout.Width(100)))
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{
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// check that the classname entered is valid
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try
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{
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if (GPGSUtil.LooksLikeValidPackageName(mClassName))
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{
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DoSetup();
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return;
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}
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}
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catch (Exception e)
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{
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GPGSUtil.Alert(
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GPGSStrings.Error,
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"Invalid classname: " + e.Message);
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}
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}
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if (GUILayout.Button("Cancel", GUILayout.Width(100)))
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{
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Close();
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}
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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GUILayout.Space(20);
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GUILayout.EndVertical();
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}
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/// <summary>
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/// Starts the setup process.
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/// </summary>
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public void DoSetup()
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{
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if (PerformSetup(mWebClientId, mConstantDirectory, mClassName, mConfigData, null))
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{
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CheckBundleId();
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EditorUtility.DisplayDialog(
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GPGSStrings.Success,
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GPGSStrings.AndroidSetup.SetupComplete,
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GPGSStrings.Ok);
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GPGSProjectSettings.Instance.Set(GPGSUtil.ANDROIDSETUPDONEKEY, true);
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Close();
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}
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else
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{
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GPGSUtil.Alert(
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GPGSStrings.Error,
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"Invalid or missing XML resource data. Make sure the data is" +
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" valid and contains the app_id element");
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}
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}
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/// <summary>
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/// Checks the bundle identifier.
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/// </summary>
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/// <remarks>
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/// Check the package id. If one is set the gpgs properties,
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/// and the player settings are the default or empty, set it.
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/// if the player settings is not the default, then prompt before
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/// overwriting.
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/// </remarks>
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public static void CheckBundleId()
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{
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string packageName = GPGSProjectSettings.Instance.Get(
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GPGSUtil.ANDROIDBUNDLEIDKEY, string.Empty);
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string currentId;
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#if UNITY_5_6_OR_NEWER
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currentId = PlayerSettings.GetApplicationIdentifier(
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BuildTargetGroup.Android);
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#else
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currentId = PlayerSettings.bundleIdentifier;
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#endif
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if (!string.IsNullOrEmpty(packageName))
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{
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if (string.IsNullOrEmpty(currentId) ||
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currentId == "com.Company.ProductName")
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{
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#if UNITY_5_6_OR_NEWER
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PlayerSettings.SetApplicationIdentifier(
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BuildTargetGroup.Android, packageName);
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#else
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PlayerSettings.bundleIdentifier = packageName;
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#endif
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}
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else if (currentId != packageName)
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{
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if (EditorUtility.DisplayDialog(
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"Set Bundle Identifier?",
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"The server configuration is using " +
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packageName + ", but the player settings is set to " +
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currentId + ".\nSet the Bundle Identifier to " +
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packageName + "?",
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"OK",
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"Cancel"))
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{
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#if UNITY_5_6_OR_NEWER
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PlayerSettings.SetApplicationIdentifier(
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BuildTargetGroup.Android, packageName);
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#else
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PlayerSettings.bundleIdentifier = packageName;
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#endif
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}
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}
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}
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else
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{
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Debug.Log("NULL package!!");
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}
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}
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/// <summary>
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/// Parses the resources xml and set the properties. Also generates the
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/// constants file.
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/// </summary>
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/// <returns><c>true</c>, if resources was parsed, <c>false</c> otherwise.</returns>
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/// <param name="classDirectory">Class directory.</param>
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/// <param name="className">Class name.</param>
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/// <param name="res">Res. the data to parse.</param>
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private static bool ParseResources(string classDirectory, string className, string res)
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{
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XmlTextReader reader = new XmlTextReader(new StringReader(res));
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bool inResource = false;
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string lastProp = null;
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Hashtable resourceKeys = new Hashtable();
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string appId = null;
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while (reader.Read())
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{
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if (reader.Name == "resources")
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{
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inResource = true;
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}
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if (inResource && reader.Name == "string")
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{
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lastProp = reader.GetAttribute("name");
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}
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else if (inResource && !string.IsNullOrEmpty(lastProp))
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{
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if (reader.HasValue)
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{
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if (lastProp == "app_id")
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{
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appId = reader.Value;
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GPGSProjectSettings.Instance.Set(GPGSUtil.APPIDKEY, appId);
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}
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else if (lastProp == "package_name")
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{
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GPGSProjectSettings.Instance.Set(GPGSUtil.ANDROIDBUNDLEIDKEY, reader.Value);
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}
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else
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{
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resourceKeys[lastProp] = reader.Value;
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}
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lastProp = null;
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}
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}
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}
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reader.Close();
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if (resourceKeys.Count > 0)
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{
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GPGSUtil.WriteResourceIds(classDirectory, className, resourceKeys);
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}
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return appId != null;
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}
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}
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} |