RandomGFGoStop/Assets/GooglePlayGames/com.google.play.games/Editor/GPGSPostBuild.cs

42 lines
1.4 KiB
C#

// <copyright file="GPGSPostBuild.cs" company="Google Inc.">
// Copyright (C) 2014 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
#if UNITY_ANDROID
namespace GooglePlayGames.Editor
{
using System.Collections.Generic;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor;
using UnityEngine;
public static class GPGSPostBuild
{
[PostProcessBuild(99999)]
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
{
if (!GPGSProjectSettings.Instance.GetBool(GPGSUtil.ANDROIDSETUPDONEKEY, false))
{
EditorUtility.DisplayDialog("Google Play Games not configured!",
"Warning!! Google Play Games was not configured, Game Services will not work correctly.",
"OK");
}
return;
}
}
}
#endif //UNITY_ANDROID