42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
// <copyright file="GPGSPostBuild.cs" company="Google Inc.">
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// Copyright (C) 2014 Google Inc. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// </copyright>
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#if UNITY_ANDROID
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namespace GooglePlayGames.Editor
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{
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor.Callbacks;
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using UnityEditor;
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using UnityEngine;
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public static class GPGSPostBuild
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{
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[PostProcessBuild(99999)]
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public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
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{
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if (!GPGSProjectSettings.Instance.GetBool(GPGSUtil.ANDROIDSETUPDONEKEY, false))
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{
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EditorUtility.DisplayDialog("Google Play Games not configured!",
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"Warning!! Google Play Games was not configured, Game Services will not work correctly.",
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"OK");
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}
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return;
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}
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}
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}
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#endif //UNITY_ANDROID |