174 lines
10 KiB
C#
174 lines
10 KiB
C#
// <copyright file="GPGSStrings.cs" company="Google Inc.">
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// Copyright (C) 2014 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// </copyright>
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// Keep the strings all the time even if on an unsupported configuration.
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namespace GooglePlayGames.Editor
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{
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public class GPGSStrings
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{
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public const string Error = "Error";
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public const string Ok = "OK";
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public const string Cancel = "Cancel";
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public const string Yes = "Yes";
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public const string No = "No";
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public const string Success = "Success";
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public const string Warning = "Warning";
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public class PostInstall
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{
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public const string Title = "Google Play Games Plugin for Unity";
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public const string Text = "The Google Play Games Plugin for Unity version $VERSION " +
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"is now ready to use. If this is a new installation or if you have " +
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"just upgraded from a previous version, please click the 'Google Play Games' " +
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"menu and select 'Android Setup' to set up your project.";
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}
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public class Setup
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{
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public const string AppIdTitle = "Google Play Games Application ID";
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public const string AppId = "Application ID";
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public const string AppIdBlurb = "Enter your application ID below. This is the numeric\n" +
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"identifier provided by the Developer Console (for example, 123456789012).";
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public const string AppIdError = "The App Id does not appear to be valid. " +
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"It must consist solely of digits, usually 10 or more.";
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public const string WebClientIdTitle = "Web App Client ID (Optional)";
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public const string ClientId = "Client ID";
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public const string ClientIdError = "The Client ID does not appear to be valid. " +
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"It should end in .apps.googleusercontent.com.";
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public const string AppIdMismatch = "Web app client ID not associated with this game!";
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public const string NearbyServiceId = "Nearby Connection Service ID";
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public const string NearbyServiceBlurb = "Enter the service id that identifies the " +
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"nearby connections service scope";
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public const string SetupButton = "Setup";
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}
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public class NearbyConnections
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{
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public const string Title = "Google Play Games - Nearby Connections Setup";
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public const string Blurb = "To configure Nearby Connections in this project,\n" +
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"please enter the information below and click on the Setup button.";
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public const string SetupComplete = "Nearby connections configured successfully.";
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}
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public class AndroidSetup
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{
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public const string Title = "Google Play Games - Android Configuration";
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public const string Blurb = "To configure Google Play Games in this project,\n" +
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"go to the Play Game console, then enter the information below and click on the Setup button.";
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public const string WebClientIdBlurb =
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"The web app client ID is needed to access the user's ID token and " +
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"call other APIs onbehalf of the user." +
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" It is not required for Game Services. Enter your oauth2 client ID below.\nTo obtain this " +
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"ID, generate a web linked app in Developer Console. Example:\n" +
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"123456789012-abcdefghijklm.apps.googleusercontent.com";
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public const string PkgName = "Package name";
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public const string PkgNameBlurb = "Enter your application's package name below.\n" +
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"(for example, com.example.lorem.ipsum).";
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public const string PackageNameError = "The package name does not appear to be valid. " +
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"Enter a valid Android package name (for example, com.example.lorem.ipsum).";
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public const string SdkNotFound = "Android SDK Not found";
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public const string SdkNotFoundBlurb = "The Android SDK path was not found. " +
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"Please configure it in the Unity preferences window (under External Tools).";
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public const string LibProjNotFound = "Google Play Services Library Project Not Found";
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public const string LibProjNotFoundBlurb = "Google Play Services library project " +
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"could not be found your SDK installation. Make sure it is installed (open " +
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"the SDK manager and go to Extras, and select Google Play Services).";
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public const string SupportJarNotFound = "Android Support Library v4 Not Found";
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public const string SupportJarNotFoundBlurb = "Android Support Library v4 " +
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"could not be found your SDK installation. Make sure it is installed (open " +
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"the SDK manager and go to Extras, and select 'Android Support Library').";
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public const string LibProjVerNotFound = "The version of your copy of the Google Play " +
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"Services Library Project could not be determined. Please make sure it is " +
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"at least version {0}. Continue?";
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public const string LibProjVerTooOld = "Your copy of the Google Play " +
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"Services Library Project is out of date. Please launch the Android SDK manager " +
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"and upgrade your Google Play Services bundle to the latest version (your version: " +
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"{0}; required version: {1}). Proceeding may cause problems. Proceed anyway?";
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public const string SetupComplete = "Google Play Games configured successfully.";
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}
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public class ExternalLinks
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{
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public const string GettingStartedGuideURL =
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"https://github.com/playgameservices/play-games-plugin-for-unity";
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public const string PlayGamesServicesApiURL =
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"https://developers.google.com/games/services";
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public const string GooglePlayGamesAndroidSdkTitle = "Google Play Games Android SDK Download";
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public const string GooglePlayGamesAndroidSdkBlurb = "The Google Play Games SDK for " +
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"Android must be downloaded via the Android SDK Manager. Do you wish to " +
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"start the SDK manager now?";
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public const string GooglePlayGamesAndroidSdkInstructions = "The Android SDK manager " +
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"will be launched. Install or upgrade the 'Google Play Services' package, " +
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"which can be found under the 'Extras' " +
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"category.";
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public const string GooglePlayGamesAndroidSdkManagerFailed = "Failed to find the " +
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"Android SDK manager executable. Make sure the Android SDK is properly installed " +
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"and that its path is correctly configured in the Unity preferences window " +
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"(under External Tools).";
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}
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public const string AboutTitle = "Google Play Games Plugin for Unity";
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public const string AboutText = "Copyright (C) 2014 Google Inc.\n\nThis is an open-source " +
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"plugin that allows cross-platform integration with Google Play games services. " +
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"For more information, visit the official site on Github:\n\n" +
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"https://github.com/playgameservices/play-games-plugin-for-unity\n\nPlugin version: ";
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public const string LicenseTitle = "Google Play Games Plugin for Unity";
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public const string LicenseText = "Copyright (C) 2014 Google Inc. All Rights Reserved.\n\n" +
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"Licensed under the Apache License, Version 2.0 (the \"License\"); " +
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"you may not use this file except in compliance with the License. " +
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"You may obtain a copy of the License at\n\n" +
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" http://www.apache.org/licenses/LICENSE-2.0\n\n" +
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"Unless required by applicable law or agreed to in writing, software " +
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"distributed under the License is distributed on an \"AS IS\" BASIS, " +
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"WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. " +
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"See the License for the specific language governing permissions and " +
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"limitations under the License.";
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}
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} |