62 lines
1.9 KiB
C#
62 lines
1.9 KiB
C#
// <copyright file="GPGSUpgrader.cs" company="Google Inc.">
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// Copyright (C) 2014 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// </copyright>
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#if UNITY_ANDROID
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namespace GooglePlayGames.Editor
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{
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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/// <summary>
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/// GPGS upgrader handles performing and upgrade tasks.
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/// </summary>
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[InitializeOnLoad]
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public class GPGSUpgrader
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{
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/// <summary>
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/// Initializes static members of the <see cref="GooglePlayGames.GPGSUpgrader"/> class.
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/// </summary>
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static GPGSUpgrader()
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{
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if (EditorApplication.isPlayingOrWillChangePlaymode)
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return;
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Debug.Log("GPGSUpgrader start");
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GPGSProjectSettings.Instance.Set(GPGSUtil.LASTUPGRADEKEY, PluginVersion.VersionKey);
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GPGSProjectSettings.Instance.Set(GPGSUtil.PLUGINVERSIONKEY,
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PluginVersion.VersionString);
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GPGSProjectSettings.Instance.Save();
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bool isChanged = false;
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// Check that there is a AndroidManifest.xml file
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if (!GPGSUtil.AndroidManifestExists())
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{
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isChanged = true;
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GPGSUtil.GenerateAndroidManifest();
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}
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if (isChanged)
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{
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AssetDatabase.Refresh();
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}
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Debug.Log("GPGSUpgrader done");
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}
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}
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}
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#endif
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