134 lines
4.5 KiB
C#
134 lines
4.5 KiB
C#
using UnityEngine;
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public class BottomPanel : MonoBehaviour
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{
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[SerializeField] private GameObject[] Panels;
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[SerializeField] private UnityEngine.UI.Image SelectGlow;
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[SerializeField] private RectTransform[] CategoryRTs;
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[SerializeField] private GameObject MainButtonPanel;
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[SerializeField] private GameObject FullViewPanel;
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[SerializeField] private GameObject StoreBackPanel;
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private void Start()
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{
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if (GameManager.Instance != null)
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{
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GameManager.Event.RegistEvent(EEventType.OnStartNormalGame, this.OnClickStartGame);
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GameManager.Event.RegistEvent(EEventType.OnChallengeStart, this.OnClickStartGame);
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GameManager.Event.RegistEvent(EEventType.OnReturnToHome, this.OnReturnToHome);
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GameManager.Event.RegistEvent(EEventType.OnReturnToHunting, this.OnReturnToHunting);
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GameManager.Event.RegistEvent(EEventType.MoveToStore_Heart, this.MoveToStore);
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GameManager.Event.RegistEvent(EEventType.MoveToStore_Heart_DuringGame, this.MoveToStoreDuringGame);
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GameManager.Event.RegistEvent(EEventType.MoveToStore_Key, this.MoveToStore);
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GameManager.Event.RegistEvent(EEventType.OnClickFullView, this.OnClickFullView);
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GameManager.Event.RegistEvent(EEventType.OnReturnToGameFromStore, this.OnReturnToGameFromStoreCallback);
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}
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CanvasControl.Ins.Go_Main();
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}
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private void OnDestroy()
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{
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if (GameManager.Instance != null)
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{
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GameManager.Event.RemoveEvent(EEventType.OnStartNormalGame, this.OnClickStartGame);
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GameManager.Event.RemoveEvent(EEventType.OnChallengeStart, this.OnClickStartGame);
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GameManager.Event.RemoveEvent(EEventType.OnReturnToHome, this.OnReturnToHome);
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GameManager.Event.RemoveEvent(EEventType.OnReturnToHunting, this.OnReturnToHunting);
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GameManager.Event.RemoveEvent(EEventType.MoveToStore_Heart, this.MoveToStore);
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GameManager.Event.RemoveEvent(EEventType.MoveToStore_Heart_DuringGame, this.MoveToStoreDuringGame);
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GameManager.Event.RemoveEvent(EEventType.MoveToStore_Key, this.MoveToStore);
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GameManager.Event.RemoveEvent(EEventType.OnReturnToGameFromStore, this.OnReturnToGameFromStoreCallback);
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}
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}
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public void OnClickFullView(object huntingDataID, object huntingListDataID)
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{
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//MainButtonPanel.SetActive(false);
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//FullViewPanel.SetActive(true);
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//StoreBackPanel.SetActive(false);
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}
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public void ClickReturnFullView()
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{
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//MainButtonPanel.SetActive(true);
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//FullViewPanel.SetActive(false);
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//StoreBackPanel.SetActive(false);
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GameManager.Event.InvokeEvent(EEventType.OnReturnFullView);
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}
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public void ClickReturnToGame()
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{
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MainButtonPanel.SetActive(false);
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FullViewPanel.SetActive(false);
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StoreBackPanel.SetActive(true);
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GameManager.Event.InvokeEvent(EEventType.OnReturnFullView);
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}
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public void ClickBackButtonStoreDuringGame()
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{
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GameManager.Event.InvokeEvent(EEventType.OnReturnToGameFromStore);
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}
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private void OnReturnToGameFromStoreCallback()
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{
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MainButtonPanel.SetActive(false);
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FullViewPanel.SetActive(false);
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StoreBackPanel.SetActive(false);
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this.gameObject.SetActive(false);
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}
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private void OnClickStartGame()
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{
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this.gameObject.SetActive(false);
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for (int i = 0; i < Panels.Length; i++)
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{
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Panels[i].SetActive(false);
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}
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}
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private void OnReturnToHome()
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{
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this.gameObject.SetActive(true);
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MainButtonPanel.SetActive(true);
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CanvasControl.Ins.Go_Main();
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}
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private void OnReturnToHunting()
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{
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this.gameObject.SetActive(true);
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MainButtonPanel.SetActive(true);
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this.ClickCategory(0);
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}
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public void ClickCategory(int index)
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{
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GameManager.Sound.PlaySFX(ESFXType.Button_Hit);
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if (index == 0) CanvasControl.Ins.Go_Album();
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else if (index == 1) CanvasControl.Ins.Go_HideUI();
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else CanvasControl.Ins.Go_Shop();
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}
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private void MoveToStore()
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{
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MainButtonPanel.SetActive(true);
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this.ClickCategory(2);
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}
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private void MoveToStoreDuringGame()
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{
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if (this.gameObject.activeInHierarchy == false)
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this.gameObject.SetActive(true);
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MainButtonPanel.SetActive(false);
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FullViewPanel.SetActive(false);
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StoreBackPanel.SetActive(true);
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}
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}
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