RandomGFGoStop/Assets/Scripts/UI/HuntingSlot.cs

240 lines
8.2 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using CodeJay.Classes;
using UnityEngine.ResourceManagement.AsyncOperations;
using BansheeGz.BGDatabase;
using UnityEngine.EventSystems;
using TMPro;
using DG.Tweening;
public class HuntingSlot : CardBase
{
public Material mat_blur;
[SerializeField] private TextMeshProUGUI NameTMP;
[Space(20)]
[SerializeField] private Image AI_Left;
[SerializeField] private Image AI_Right;
[SerializeField] private GameObject Block_Left;
[SerializeField] private GameObject Block_Right, Heart_Right;
public GameObject[] gos_openbutton; // 0 캐시, 1 하트
public TextMeshProUGUI[] texts_price;
public TextMeshProUGUI[] texts; // 0 lv, 1 point
[SerializeField] private GameObject[] Right_GOs;
[SerializeField] private ScrollRect sr;
private bool _fullview_Left = false;
private bool _fullview_Right = false;
private HuntingData _data_left;
private HuntingData _data_right;
private DB_HuntingData _huntigdata_left;
private DB_HuntingData _huntigdata_right;
private BGId _huntingListID;
public override void Set<T>(T _base, int iLoop = -1, int idata = -1)
{
base.Set(_base, iLoop, idata);
var data = _base as HuntingUIData;
_data_left = data.m_Left;
_data_right = data.m_Right;
SetData(iLoop);
}
public void SetData(int index)
{
//DB_HuntingListData huntingListData = DB_HuntingListData.GetEntity(Mathf.FloorToInt((float)((float)index / 2.0f)));
//_huntingListID = huntingListData.Id;
//_data_left = GameManager.DB.GetHuntingData(index);
//_data_right = GameManager.DB.GetHuntingData(index + 1);
var unlockTargetIndex_left = GameManager.DB.GetUnlockTargetIndex(true);
var unlockTargetIndex_right = GameManager.DB.GetUnlockTargetIndex(false);
texts_price[0].text = _data_left.NeedKey.ToString();
texts_price[1].text = _data_right.NeedHeart.ToString();
texts[0].text = $"Lv.{_data_left.NeedLv}";
texts[1].text = $"점 {_data_left.NeedLv * DBManager.NORMAL_GAME_STAKE_PER_LEVEL}";
_huntigdata_left = DB_HuntingData.GetEntity(new BansheeGz.BGDatabase.BGId(_data_left.HuntingDataID));
if (GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_left.GetDBF_UnlockImageAddressablesAddress()].Status == AsyncOperationStatus.Succeeded)
{
AI_Right.sprite = AI_Left.sprite = GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_left.GetDBF_UnlockImageAddressablesAddress()].Result as Sprite;
}
//NameTMP.text = huntingListData.DBF_Title;
//NameTMP.text = $"{huntingListData.DBF_Title}\n<color=yellow>{_data_left.Name}</color>";
//AI_Left.sprite = GameManager.Resource.GetAISpriteFromResources(_data_left.TextureIndex);
if (_data_right == null)
{
for (int i = 0; i < Right_GOs.Length; i++)
Right_GOs[i].SetActive(false);
}
else
{
for (int i = 0; i < Right_GOs.Length; i++)
Right_GOs[i].SetActive(true);
_huntigdata_right = DB_HuntingData.GetEntity(new BansheeGz.BGDatabase.BGId(_data_right.HuntingDataID));
//if (GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_right.GetDBF_UnlockImageAddressablesAddress()].Status == AsyncOperationStatus.Succeeded)
//{
// AI_Right.sprite = GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_right.GetDBF_UnlockImageAddressablesAddress()].Result as Sprite;
//}
//AI_Right.sprite = GameManager.Resource.GetAISpriteFromResources(_data_right.TextureIndex);
}
gos_openbutton[0].SetActive(false);
gos_openbutton[1].SetActive(false);
AI_Left.color = Color.white;
AI_Left.material = null;
if (_data_left != null)
{
if (_data_left.n_Group == unlockTargetIndex_left)
{ // 구매 가능
gos_openbutton[0].SetActive(true);
AI_Left.material = mat_blur;
Block_Left.SetActive(true);
}
else if (_data_left.n_Group > unlockTargetIndex_left)
{ // 잠김
Block_Left.SetActive(true);
AI_Left.color = Color.black;
}
else
{ // 열림
Block_Left.SetActive(false);
}
}
AI_Right.color = Color.white;
AI_Right.material = null;
if (_data_right != null)
{
if (_data_right.n_Group == unlockTargetIndex_right)
{ // 구매 가능
gos_openbutton[1].SetActive(true);
AI_Right.material = mat_blur;
Block_Right.SetActive(true);
Heart_Right.SetActive(true);
}
else if (_data_right.n_Group > unlockTargetIndex_right)
{ // 잠김
Block_Right.SetActive(true);
AI_Right.color = Color.black;
Heart_Right.SetActive(false);
}
else
{ // 열림
Block_Right.SetActive(false);
Heart_Right.SetActive(true);
}
}
}
public void ClickAIImage(bool isLeft)
{
GameManager.Sound.PlaySFX(ESFXType.Button_Hit);
if (isLeft)
{
if (_fullview_Left)
GameManager.Event.InvokeEvent(EEventType.OnClickFullView, new BGId(_data_left.HuntingDataID), _huntingListID);
}
else
{
if (_data_right != null && _fullview_Right)
GameManager.Event.InvokeEvent(EEventType.OnClickFullView, new BGId(_data_right.HuntingDataID), _huntingListID);
}
}
public void OnBeginDrag(PointerEventData eventData)
{
sr.OnBeginDrag(eventData);
}
public void OnDrag(PointerEventData eventData)
{
sr.OnDrag(eventData);
}
public void OnEndDrag(PointerEventData eventData)
{
sr.OnEndDrag(eventData);
}
public void OnClick_Buy(bool left)
{
GameManager.Sound.PlaySFX(ESFXType.Button_Hit);
if (GameManager.DB.IsAllUnlocked(left) == false)
{
var bCondition = false;
if (left)
{
if (GameManager.DB.Key >= _data_left.NeedKey)
{
GameManager.DB.SubKey(_data_left.NeedKey, this.name);
bCondition = true;
}
else
{
GameManager.UI.ShowNStackPopup(EPopupType.KeyChargePopup);
}
}
else
{
if (GameManager.DB.Heart >= _data_right.NeedHeart)
{
GameManager.DB.SubHeart(_data_right.NeedHeart, this.name);
bCondition = true;
}
else
{
GameManager.UI.ShowNStackPopup(EPopupType.HeartChargePopup);
}
}
if (bCondition)
{
GameManager.DB.UnlockLastAIImage(left);
GameManager.DB.SaveDatas();
GameManager.Event.InvokeEvent(EEventType.OnSynchronizeAIChllengeModeAIData);
//BGId huntingDataID = GameManager.BGDatabase.GetLastUnolockHuntingDataID();
//BGId huntingListDataID = GameManager.BGDatabase.GetLastUnolockHuntingListDataID();
//if (huntingDataID != BGId.Empty && huntingListDataID != BGId.Empty)
//{
// GameManager.Event.InvokeEvent(EEventType.OnClickFullView, huntingDataID, huntingListDataID);
//}
}
}
}
public void OnClick_Slot(bool left)
{
GameManager.Sound.PlaySFX(ESFXType.Button_Hit);
var unlockTargetIndex = GameManager.DB.GetUnlockTargetIndex(left);
var group = left ? _data_left.n_Group : _data_right.n_Group;
if (group == unlockTargetIndex)
{ // 구매 가능
}
else if (group > unlockTargetIndex)
{ // 잠김
}
else
{ // 열림
GameObject.Find("AlbumPanel").GetComponent<HuntingPanel>().ShowPanel(left ? _data_left : _data_right);
}
}
}