72 lines
3.2 KiB
Plaintext
72 lines
3.2 KiB
Plaintext
// <copyright file="GameInfo.cs" company="Google Inc.">
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// Copyright (C) 2015 Google Inc. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// </copyright>
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#if UNITY_ANDROID
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namespace GooglePlayGames {
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///
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/// This file is automatically generated DO NOT EDIT!
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///
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/// These are the constants defined in the Play Games Console for Game Services
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/// Resources.
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///
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/// <summary>
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/// File containing information about the game. This is automatically updated by running the
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/// platform-appropriate setup commands in the Unity editor (which does a simple search / replace
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/// on the IDs in the form "__ID__"). We can check whether any particular field has been updated
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/// by checking whether it still retains its initial value - we prevent the constants from being
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/// replaced in the aforementioned search/replace by stripping off the leading and trailing "__".
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/// </summary>
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public static class GameInfo {
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private const string UnescapedApplicationId = "APP_ID";
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private const string UnescapedIosClientId = "IOS_CLIENTID";
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private const string UnescapedWebClientId = "WEB_CLIENTID";
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private const string UnescapedNearbyServiceId = "NEARBY_SERVICE_ID";
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public const string ApplicationId = "__APP_ID__"; // Filled in automatically
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public const string IosClientId = "__IOS_CLIENTID__"; // Filled in automatically
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public const string WebClientId = "__WEB_CLIENTID__"; // Filled in automatically
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public const string NearbyConnectionServiceId = "__NEARBY_SERVICE_ID__";
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public static bool ApplicationIdInitialized() {
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return !string.IsNullOrEmpty(ApplicationId) && !ApplicationId.Equals(ToEscapedToken(UnescapedApplicationId));
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}
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public static bool IosClientIdInitialized() {
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return !string.IsNullOrEmpty(IosClientId) && !IosClientId.Equals(ToEscapedToken(UnescapedIosClientId));
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}
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public static bool WebClientIdInitialized() {
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return !string.IsNullOrEmpty(WebClientId) && !WebClientId.Equals(ToEscapedToken(UnescapedWebClientId));
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}
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public static bool NearbyConnectionsInitialized() {
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return !string.IsNullOrEmpty(NearbyConnectionServiceId) &&
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!NearbyConnectionServiceId.Equals(ToEscapedToken(UnescapedNearbyServiceId));
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}
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/// <summary>
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/// Returns an escaped token (i.e. one flanked with "__") for the passed token
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/// </summary>
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/// <returns>The escaped token.</returns>
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/// <param name="token">The Token</param>
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private static string ToEscapedToken(string token) {
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return string.Format("__{0}__", token);
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}
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}
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}
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#endif
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