RandomGFGoStop/Assets/Scripts/UI/Popup/AlbumOpenPopup.cs

26 lines
798 B
C#

using System.Collections;
using TMPro;
using UnityEngine;
public class AlbumOpenPopup : PopupBase
{
public TextMeshProUGUI t_;
public override void ShowPopup(int drawOrder)
{
base.ShowPopup(drawOrder);
GameManager.Sound.PlaySFX(ESFXType.Open_Popup);
//var targetindex = GameManager.DB.GetUnlockTargetIndex(true) - 1;
//DB_HuntingListData huntingListData = DB_HuntingListData.GetEntity(targetindex);
//t_.text = $"축하합니다!!\n{huntingListData.DBF_Title} 앨범이 오픈되었습니다.";
t_.text = "축하합니다!!\n새로운 앨범이 오픈되었습니다.";
StartCoroutine(Co_Off());
}
IEnumerator Co_Off()
{
yield return new WaitForSeconds(2.5f);
GameManager.UI.HideTopPopup();
}
}