210 lines
9.8 KiB
C#
210 lines
9.8 KiB
C#
using CodeJay.Enum;
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using UnityEngine;
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public partial class GamePanel : MonoBehaviour
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{
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private enum ECheckDiscardMatchedState
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{
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CheckMatchedCardNumber,
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CardSelectLogic,
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WaitForCardSelect,
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Complete
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}
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internal int _checkIndex = 0;
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private ECheckDiscardMatchedState _checkMatchedDiscardState = ECheckDiscardMatchedState.CheckMatchedCardNumber;
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private EEffectDirectType _checkDiscardEffectType = EEffectDirectType.Max;
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private void InitCheckMatchedAfterDiscardData()
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{
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_checkIndex = 0;
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_checkMatchedDiscardState = ECheckDiscardMatchedState.CheckMatchedCardNumber;
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_checkDiscardEffectType = EEffectDirectType.Max;
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}
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private void CheckDiscardMatchedStateMachine()
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{
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switch (_checkMatchedDiscardState)
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{
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case ECheckDiscardMatchedState.CheckMatchedCardNumber:
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{
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if (_discardSlot == null)
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{
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_checkMatchedDiscardState = ECheckDiscardMatchedState.Complete;
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break;
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}
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var matchedFloorCards = GetMatchedCardSlots(ECardLocationType.Floor, _discardSlot.MonthType);
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// 제출 후 4장: 자뻑 / 뻑먹음
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if (matchedFloorCards.Count == 4)
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{
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GameManager.Sound.PlaySFX(ESFXType.Card_Hit);
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if (_useBomb)
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{
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_checkMatchedDiscardState = ECheckDiscardMatchedState.Complete;
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_useBomb = false;
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}
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else
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{
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if (_dicBbug_State.ContainsKey(_discardSlot.MonthType))
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{
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// 뻑을 플레이어가 했다면
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if (_dicBbug_State[_discardSlot.MonthType] == EBbugState.Player)
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{
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_checkDiscardEffectType = PlayerTurn ? EEffectDirectType.GetBbug_Own : EEffectDirectType.GetBbug;
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_checkIndex = PlayerTurn ? 2 : 1;
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}
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// 뻑을 AI가 했다면
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else if (_dicBbug_State[_discardSlot.MonthType] == EBbugState.AI)
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{
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_checkDiscardEffectType = PlayerTurn ? EEffectDirectType.GetBbug : EEffectDirectType.GetBbug_Own;
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_checkIndex = PlayerTurn ? 1 : 2;
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}
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// 카드를 제출 후 4장이 된것이기 때문에 오류이다.
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else
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{
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LogicalError($"{nameof(CheckDiscardMatchedStateMachine)} Logical Error");
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}
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}
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else
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{
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_checkDiscardEffectType = EEffectDirectType.GetBbug;
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_checkIndex = 1;
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}
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for (int i = 0; i < matchedFloorCards.Count; i++)
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_lstAvailableCardTypes.Add(matchedFloorCards[i].CardType);
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// 같이 있던 보너스카드도 가져온다.
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if (_dicReservedBonusCard.ContainsKey(ECardType.Bonus_1))
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{
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if (_dicReservedBonusCard[ECardType.Bonus_1] == _discardSlot.MonthType)
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_lstAvailableCardTypes.Add(ECardType.Bonus_1);
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}
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if (_dicReservedBonusCard.ContainsKey(ECardType.Bonus_2))
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{
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if (_dicReservedBonusCard[ECardType.Bonus_2] == _discardSlot.MonthType)
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_lstAvailableCardTypes.Add(ECardType.Bonus_2);
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}
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if (_dicReservedBonusCard.ContainsKey(ECardType.Bonus_3))
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{
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if (_dicReservedBonusCard[ECardType.Bonus_3] == _discardSlot.MonthType)
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_lstAvailableCardTypes.Add(ECardType.Bonus_3);
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}
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BringOtherPlayersPeeCard(_checkIndex, PlayerTurn);
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_checkIndex = 0;
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_delay = EffectPanel.Direct(_checkDiscardEffectType, PlayerTurn);
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_checkMatchedDiscardState = ECheckDiscardMatchedState.Complete;
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}
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}
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// 제출 후 3장: 카드 선택
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else if (matchedFloorCards.Count == 3)
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{
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GameManager.Sound.PlaySFX(ESFXType.Card_Hit);
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_delay = (CardSlot.TWEEN_DURATION * 1.25f) / GameSpeed;
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_checkMatchedDiscardState = ECheckDiscardMatchedState.CardSelectLogic;
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}
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// 제출 후 2장: 바닥패와 매치됨.
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else if (matchedFloorCards.Count == 2)
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{
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GameManager.Sound.PlaySFX(ESFXType.Card_Hit);
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_lstAvailableCardTypes.Add(matchedFloorCards[0].CardType);
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_lstAvailableCardTypes.Add(matchedFloorCards[1].CardType);
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_checkMatchedDiscardState = ECheckDiscardMatchedState.Complete;
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_delay = 0.05f;
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}
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// 바닥패와 매치되지 않음.
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else if (matchedFloorCards.Count == 1)
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{
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GameManager.Sound.PlaySFX(ESFXType.Card_NoHit);
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_checkMatchedDiscardState = ECheckDiscardMatchedState.Complete;
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}
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else
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{
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// _discardSlot이 Null인 경우는 패에서 Flip 카드를 냈을 때 밖에 없다.
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if (_discardSlot != null)
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LogicalError($"{nameof(CheckDiscardMatchedStateMachine)} Logical Error");
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}
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}
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break;
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case ECheckDiscardMatchedState.CardSelectLogic:
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{
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var matchedFloorCards = GetMatchedCardSlots(ECardLocationType.Floor, _discardSlot.MonthType);
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ECardType leftCard = ECardType.Max;
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ECardType rightCard = ECardType.Max;
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for (int i = 0; i < matchedFloorCards.Count; i++)
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{
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if (matchedFloorCards[i].CardType == _discardSlot.CardType)
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continue;
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else
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{
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if (leftCard == ECardType.Max)
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leftCard = matchedFloorCards[i].CardType;
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else if (rightCard == ECardType.Max)
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rightCard = matchedFloorCards[i].CardType;
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else
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break;
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}
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}
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ECardScoreType leftScoreType = CodeJay.CodeJayUtility.Converter.CardTypeToScoreType(leftCard);
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ECardScoreType rightScoreType = CodeJay.CodeJayUtility.Converter.CardTypeToScoreType(rightCard);
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bool isDoublePee_left = CodeJay.CodeJayUtility.Utility.IsDoublePee(leftCard, UseSepYulgget_To_Pee);
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bool isDoublePee_right = CodeJay.CodeJayUtility.Utility.IsDoublePee(rightCard, UseSepYulgget_To_Pee);
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// 쌍피가 아니고 고를 카드가 둘 다 '피' 일 때
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if (isDoublePee_left == false && isDoublePee_right == false && leftScoreType == ECardScoreType.Pee && rightScoreType == ECardScoreType.Pee)
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{
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CardSelectCallback_Discard(Random.Range(0, 2) == 0 ? leftCard : rightCard);
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_checkMatchedDiscardState = ECheckDiscardMatchedState.Complete;
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_delay = 0.2f;
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}
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else
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{
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if (PlayerTurn)
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{
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GameManager.UI.ShowNStackPopup<FloorCardSelectPopup>(EPopupType.FloorCardSelectPopup).SetData(leftCard, rightCard, this.CardSelectCallback_Discard);
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_checkMatchedDiscardState = ECheckDiscardMatchedState.WaitForCardSelect;
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_delay = 0.2f;
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}
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else
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{
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GameManager.UI.ShowNStackPopup<WaitForAIBehaviourPopup>(EPopupType.WaitForAIBehaviourPopup).SetData(1f);
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CardSelectCallback_Discard(Random.Range(0, 2) > 0 ? leftCard : rightCard);
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_delay = 1f;
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_checkMatchedDiscardState = ECheckDiscardMatchedState.WaitForCardSelect;
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}
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}
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}
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break;
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case ECheckDiscardMatchedState.WaitForCardSelect:
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if (GameManager.UI.IsAnyPopupOpened() == false)
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{
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_checkMatchedDiscardState = ECheckDiscardMatchedState.Complete;
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}
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break;
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case ECheckDiscardMatchedState.Complete:
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{
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_delay = 0.2f;
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InitCheckMatchedAfterDiscardData();
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CurrentCoroutineType = EGameWorkFlowType.FlipCenterCard;
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}
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break;
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}
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}
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private void CardSelectCallback_Discard(ECardType type)
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{
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_lstAvailableCardTypes.Add(type);
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_lstAvailableCardTypes.Add(_discardSlot.CardType);
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}
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}
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