RandomGFGoStop/Assets/Scripts/My/CardBase.cs

25 lines
801 B
C#

using UnityEngine;
public enum eUICardType { None, UI, NoTouch, }
public class CardBase : MonoBehaviour
{
public virtual void Set() { Set_Active(); }
public virtual void Set(int _val) { Set_Active(); }
public virtual void Set<T>(T _base, int iLoop = -1, int idata = -1) { Set_Active(); }
void Set_Active()
{
if (!gameObject.activeInHierarchy)
gameObject.SetActive(true);
}
public virtual void Set_UI() { }
public virtual void Set_Selected(bool active) { }
public virtual int Get_IntData() { return 0; }
protected eUICardType CardType = eUICardType.None;
public virtual void Set_CardType(eUICardType _type) { CardType = _type; }
public virtual void Set_CardEffectOrder(int _order) { }
public virtual void Do_SomeThing() { }
}