59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameDataSynchronizer : MonoBehaviour
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{
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public enum EGameDataType { Go, Bbug, Bell }
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[SerializeField] private TMPro.TextMeshProUGUI tmp;
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[SerializeField] private EGameDataType type;
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[SerializeField] private bool isPlayer;
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private void Awake()
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{
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if (GameManager.Instance != null)
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{
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GameManager.Event.RegistEvent(EEventType.OnSynchronizeGameData, this.OnSynchronizeGameData);
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}
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switch (type)
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{
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case EGameDataType.Go:
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tmp.text = "<i>0</i>°í";
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break;
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case EGameDataType.Bbug:
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tmp.text = "0";
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break;
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case EGameDataType.Bell:
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tmp.text = "0";
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break;
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}
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}
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private void OnDestroy()
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{
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if (GameManager.Instance != null)
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{
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GameManager.Event.RemoveEvent(EEventType.OnSynchronizeGameData, this.OnSynchronizeGameData);
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}
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}
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private void OnSynchronizeGameData()
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{
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switch (type)
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{
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case EGameDataType.Go:
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int goNum = isPlayer ? GamePanel.Instance.Player_Go : GamePanel.Instance.AI_Go;
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tmp.text = $"<i>{goNum}</i>°í";
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break;
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case EGameDataType.Bbug:
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tmp.text = isPlayer ? GamePanel.Instance.Player_Bbug.ToString() : GamePanel.Instance.AI_Bbug.ToString();
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break;
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case EGameDataType.Bell:
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tmp.text = isPlayer ? GamePanel.Instance.Player_Bell.ToString() : GamePanel.Instance.AI_Bell.ToString();
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break;
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}
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}
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}
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