37 lines
646 B
C#
37 lines
646 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NeedAsset : MonoBehaviour
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{
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public TextAsset BGDataBaseText;
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private static NeedAsset instance = null;
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public static NeedAsset Instance
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{
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get
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{
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if (instance == null)
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{
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return null;
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}
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return instance;
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}
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}
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private void Awake()
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{
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if (instance == null)
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{
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instance = this;
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DontDestroyOnLoad(this.gameObject);
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}
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else
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{
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Destroy(this.gameObject);
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}
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}
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}
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