RandomGFGoStop/Assets/Keystore Helper/Editor/KeystoreHelper.cs

91 lines
2.8 KiB
C#

using UnityEngine;
using UnityEditor;
using System.Collections;
using System;
using System.Text;
using System.Reflection;
class KeystoreHelper : EditorWindow {
public const string KEYSTOREPASS = "AKS_keystorePass_";
public const string KEYALIASNAME = "AKS_keyaliasName_";
public const string KEYALIASPASS = "AKS_keyaliasPass_";
private string keystorePass = "";
private string keyaliasName = "";
private string keyaliasPass = "";
[MenuItem ("Window/Keystore Helper")]
public static void ShowWindow () {
EditorWindow.GetWindow(typeof(KeystoreHelper));
}
void OnEnable() {
keystorePass = ReadPrefs(KEYSTOREPASS);
keyaliasName = ReadPrefs(KEYALIASNAME);
keyaliasPass = ReadPrefs(KEYALIASPASS);
PlayerSettings.Android.keystorePass = keystorePass;
PlayerSettings.Android.keyaliasName = keyaliasName;
PlayerSettings.Android.keyaliasPass = keyaliasPass;
}
void OnDisable() {
WritePrefs(KEYSTOREPASS, keystorePass);
WritePrefs(KEYALIASNAME, keyaliasName);
WritePrefs(KEYALIASPASS, keyaliasPass);
PlayerSettings.Android.keystorePass = keystorePass;
PlayerSettings.Android.keyaliasName = keyaliasName;
PlayerSettings.Android.keyaliasPass = keyaliasPass;
}
public static string ReadPrefs(string _key) {
string codeBase = Assembly.GetExecutingAssembly().CodeBase;
string key = _key+Md5Sum(codeBase);
return Decode(EditorPrefs.GetString(key, ""));
}
public static void WritePrefs(string _key, string value) {
string codeBase = Assembly.GetExecutingAssembly().CodeBase;
string key = _key + Md5Sum(codeBase);
EditorPrefs.SetString(key, Encode(value));
}
void OnGUI () {
GUILayout.Label ("Android Keystore", EditorStyles.boldLabel);
keystorePass = EditorGUILayout.PasswordField ("Keystore Password", keystorePass);
keyaliasName = EditorGUILayout.TextField ("Key Alias Name", keyaliasName);
keyaliasPass = EditorGUILayout.PasswordField ("Key Alias Password", keyaliasPass);
}
private static string Md5Sum(string strToEncrypt)
{
System.Text.UTF8Encoding ue = new System.Text.UTF8Encoding();
byte[] bytes = ue.GetBytes(strToEncrypt);
// encrypt bytes
System.Security.Cryptography.MD5CryptoServiceProvider md5 = new System.Security.Cryptography.MD5CryptoServiceProvider();
byte[] hashBytes = md5.ComputeHash(bytes);
// Convert the encrypted bytes back to a string (base 16)
string hashString = "";
for (int i = 0; i < hashBytes.Length; i++)
{
hashString += System.Convert.ToString(hashBytes[i], 16).PadLeft(2, '0');
}
return hashString.PadLeft(32, '0');
}
private static string Encode(string inputText) {
byte[] bytesToEncode = Encoding.UTF8.GetBytes (inputText);
return Convert.ToBase64String (bytesToEncode);
}
private static string Decode(string encodedText) {
byte[] decodedBytes = Convert.FromBase64String (encodedText);
return Encoding.UTF8.GetString (decodedBytes);
}
}