Shegotwet/Assets/Scripts/UI/ToastUI.cs

18 lines
335 B
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using TMPro;
using UnityEngine;
public class ToastUI : MonoBehaviour
{
public TextMeshProUGUI t_mgs;
public void Set(string text)
{
gameObject.SetActive(true);
t_mgs.text = text;
if (IsInvoking()) CancelInvoke();
Invoke("Off", 3f);
}
void Off() { gameObject.SetActive(false); }
}