2025-09-12 19:39:24 +00:00
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using GUPS.AntiCheat.Protected;
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2025-09-12 20:15:49 +00:00
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using System.Collections;
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2025-09-12 12:48:21 +00:00
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using System.Collections.Generic;
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2025-09-12 19:39:24 +00:00
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using TMPro;
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2025-09-12 12:48:21 +00:00
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using UnityEngine;
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2025-09-13 04:33:26 +00:00
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using UnityEngine.ResourceManagement.AsyncOperations;
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using UnityEngine.UI;
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2025-09-12 12:48:21 +00:00
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public class Game_Lucky : MonoBehaviour
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{
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public Game_Lucky_Result m_Game_Lucky_Result;
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public Image i_girl, i_girlsd;
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public GameObject[] gos_boobs;
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public TextMeshProUGUI[] texts; // 0 시간, 1 획득 재화
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public GameObject go_dropobj; // 떨어질 공 prefab
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public Transform tf_cup; // 컵 (움직이고 회전하는 부분)
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public Transform tf_cupin; // 컵 안 (공들이 들어가는 위치 부모)
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List<GameObject> list_dropobj = new List<GameObject>();
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public List<LuckyRandomBlock> list_randomblock;
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// 회전 관련 변수
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private bool isRotating = false;
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private float targetZ = 0f;
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private float rotateSpeed = 150f; // 초당 몇 도 회전할지
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float Cup_minX, Cup_maxX;
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[SerializeField] private float cupMargin = 128.5f; // 간격
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bool bRotCup = false, updateTime = false;
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ProtectedFloat m_Time;
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ProtectedInt32 _get; public int m_Amount { get { return _get; } set { _get = value; _get.Obfuscate(); } }
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ProtectedInt32 _bb; public int m_BubbleAmount { get { return _bb; } set { _bb = value; _bb.Obfuscate(); } }
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ProtectedInt32 TotalBubbleAmount = 50;
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AsyncOperationHandle m_Handle, m_HandleSD;
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private void Awake()
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{
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// 화면 좌표 (0,0) → 월드 좌표
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Vector3 leftWorld = Camera.main.ScreenToWorldPoint(
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new Vector3(0 + cupMargin, Screen.height / 2f, Camera.main.nearClipPlane));
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// 화면 좌표 (Screen.width,0) → 월드 좌표
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Vector3 rightWorld = Camera.main.ScreenToWorldPoint(
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new Vector3(Screen.width - cupMargin, Screen.height / 2f, Camera.main.nearClipPlane));
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Cup_minX = leftWorld.x;
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Cup_maxX = rightWorld.x;
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}
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public void Set()
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{
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gameObject.SetActive(true);
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m_Game_Lucky_Result.gameObject.SetActive(false);
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ADInfo.Ins.Set_Banner(false);
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bRotCup = false;
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i_girl.enabled = false;
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AddrResourceMgr.Ins.LoadObject<Sprite>($"Girl_LuckyGame/{SaveMgr.Ins.Get_SelectGirlID()}.png", handle =>
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{
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m_Handle = handle;
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i_girl.enabled = true;
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i_girl.sprite = handle.Result;
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});
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i_girlsd.enabled = false;
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AddrResourceMgr.Ins.LoadObject<Sprite>($"Girl_Game/{SaveMgr.Ins.Get_SelectGirlID()}sd.png", handle =>
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{
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m_HandleSD = handle;
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i_girlsd.enabled = true;
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i_girlsd.sprite = handle.Result;
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});
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DSUtil.InActivateGameObjects(gos_boobs, SaveMgr.Ins.Get_SelectGirlID() - 1);
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// tf_cup 초기화
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tf_cup.localPosition = Vector3.zero;
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tf_cup.rotation = Quaternion.Euler(0, 0, 0);
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// list_dropobj.Count 가 0 이면 50개 생성해서 tf_cupin 안에 넣기
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if (list_dropobj.Count == 0)
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{
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TotalBubbleAmount.Obfuscate();
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for (int i = 0; i < TotalBubbleAmount; i++)
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{
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GameObject obj = Instantiate(go_dropobj, tf_cupin);
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obj.transform.localPosition = Get_CupInLocalPos();
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list_dropobj.Add(obj);
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}
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}
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StartCoroutine(Co_Block());
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Set_Ball();
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Init_game();
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Set_Texts();
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}
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void Set_Ball()
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{
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list_dropobj.ForEach(f => f.GetComponent<LuckyGameObj>().Init(Get_CupInLocalPos())); // 컵 안에서 시작
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//list_dropobj.ForEach(f => f.GetComponent<Rigidbody2D>().gravityScale = Random.Range(0.01f, 0.3f));
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}
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void Init_game()
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{
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updateTime = true;
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m_Time = 30f; m_Time.Obfuscate();
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m_Amount = 0;
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m_BubbleAmount = 0;
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}
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void Set_Texts()
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{
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texts[0].text = m_Time.Value.ToString("N0");
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texts[1].text = m_Amount.ToString();
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}
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public void Add_Amount(int amout)
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{
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m_Amount += amout;
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Set_Texts();
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++m_BubbleAmount;
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if (m_BubbleAmount >= TotalBubbleAmount)
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GameOver();
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}
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void GameOver()
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{
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StartCoroutine(Co_GameOver());
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}
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IEnumerator Co_GameOver()
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{
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updateTime = false;
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list_dropobj.ForEach(f => f.GetComponent<LuckyGameObj>().StopObj());
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yield return new WaitForSecondsRealtime(3f);
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m_Game_Lucky_Result.Set(m_Amount);
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StopAllCoroutines();
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}
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public void ReleaseImage()
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{
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AddrResourceMgr.Ins.Relese(m_Handle);
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i_girl.sprite = null;
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AddrResourceMgr.Ins.Relese(m_HandleSD);
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i_girlsd.sprite = null;
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gameObject.SetActive(false);
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}
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Vector3 Get_CupInLocalPos()
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{
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return new Vector3(Random.Range(-50f, 50f), Random.Range(-50f, 50f), 0f);
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}
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public void OnMyDrag()
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{
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if (!bRotCup)
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{
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Vector3 mousePos = Input.mousePosition;
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Vector3 worldPos = Camera.main.ScreenToWorldPoint(new Vector3(mousePos.x, mousePos.y, Camera.main.nearClipPlane));
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// 컵의 x 위치를 화면 경계 안으로 Clamp
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Vector3 cupPos = tf_cup.position;
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cupPos.x = Mathf.Clamp(worldPos.x, Cup_minX, Cup_maxX);
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tf_cup.position = cupPos;
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}
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}
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public void OnClick_Screen()
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{
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if (bRotCup)
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{
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gameObject.SetActive(false);
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return;
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}
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bRotCup = true;
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// 마우스/터치 입력 위치 → 월드 좌표 변환
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Vector3 mousePos = Input.mousePosition;
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Vector3 worldPos = Camera.main.ScreenToWorldPoint(mousePos);
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// tf_cup을 터치한 위치의 x 값만 받아서 거기에 위치시킴
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Vector3 cupPos = tf_cup.position;
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cupPos.x = worldPos.x;
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tf_cup.position = cupPos;
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// 회전 시작 (목표: -150도)
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targetZ = -150f;
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isRotating = true;
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list_dropobj.ForEach(f => f.GetComponent<LuckyGameObj>().Tilt_Cup());
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}
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private void Update()
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{
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if (isRotating)
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{
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// 현재 z 회전값
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float currentZ = tf_cup.eulerAngles.z;
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if (currentZ > 180f) currentZ -= 360f; // -180~180 범위로 맞추기
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// 목표 각도로 부드럽게 이동
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float newZ = Mathf.MoveTowards(currentZ, targetZ, rotateSpeed * Time.deltaTime);
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tf_cup.rotation = Quaternion.Euler(0, 0, newZ);
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// 목표 각도 도달했으면 정지
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if (Mathf.Approximately(newZ, targetZ))
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{
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isRotating = false;
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}
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}
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if (updateTime && m_Time > 0f)
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{
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m_Time -= Time.deltaTime;
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Set_Texts();
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if (m_Time <= 0f)
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GameOver();
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}
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}
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IEnumerator Co_Block()
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{
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list_randomblock.ForEach(f => f.Init());
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LuckyRandomBlock PreBlock = null;
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while (true)
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{
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for (int i = 0; i < list_randomblock.Count; i++)
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{
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if (!list_randomblock[i].IsMoving() && (PreBlock == null || PreBlock.IsCrossCenter()))
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{
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PreBlock = list_randomblock[i];
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PreBlock.Move();
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}
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}
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yield return null;
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}
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}
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}
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