Shegotwet/Assets/GUPS/AntiCheat/Source/Detector/Event/CheatingDetectionEvent.cs

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2025-09-09 00:14:19 +00:00
// System
using System;
// Unity
using UnityEngine.Events;
// GUPS - AntiCheat - Core
using GUPS.AntiCheat.Core.Detector;
namespace GUPS.AntiCheat.Detector
{
/// <summary>
/// A unity event that is used to subscribe to the cheating detection events. It is useful if you do not want to write custom
/// observers to subscribe to the detectors and simply attach a callback to the detector event through the inspector.
/// </summary>
[Serializable]
public class CheatingDetectionEvent<T> : UnityEvent<T>
where T : IDetectorStatus
{
}
}