미니게임 나가기

This commit is contained in:
Ino 2025-09-15 03:39:05 +09:00
parent 6294ec79a9
commit 1124c016ab
2 changed files with 15 additions and 6 deletions

View File

@ -19229,13 +19229,13 @@ MonoBehaviour:
m_OnClick: m_OnClick:
m_PersistentCalls: m_PersistentCalls:
m_Calls: m_Calls:
- m_Target: {fileID: 1703079399} - m_Target: {fileID: 2007599843}
m_TargetAssemblyTypeName: LobbyUI, Assembly-CSharp m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
m_MethodName: OnClick_Button m_MethodName: SetActive
m_Mode: 2 m_Mode: 6
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 893545767} m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.GameObject, UnityEngine m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0 m_IntArgument: 0
m_FloatArgument: 0 m_FloatArgument: 0
m_StringArgument: m_StringArgument:

View File

@ -52,6 +52,8 @@ public class Game_Mini : MonoBehaviour
gameObject.SetActive(true); gameObject.SetActive(true);
list_MiniGameObtacle.ForEach(f=>f.gameObject.SetActive(false));
for (int i = 0; i < dic_Money.Keys.ToList().Count; i++) for (int i = 0; i < dic_Money.Keys.ToList().Count; i++)
{ {
var key = dic_Money.Keys.ToList()[i]; var key = dic_Money.Keys.ToList()[i];
@ -148,6 +150,13 @@ public class Game_Mini : MonoBehaviour
public void Hit(eMiniGameObtacleType type, int val) public void Hit(eMiniGameObtacleType type, int val)
{ {
if (cohit != null) StopCoroutine(cohit); if (cohit != null) StopCoroutine(cohit);
if (m_HP <= 0)
{
cohit = null;
return;
}
cohit = StartCoroutine(Co_Hit(type, val)); cohit = StartCoroutine(Co_Hit(type, val));
} }
IEnumerator Co_Hit(eMiniGameObtacleType type, int val) IEnumerator Co_Hit(eMiniGameObtacleType type, int val)