미니게임 나가기
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6294ec79a9
commit
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@ -19229,13 +19229,13 @@ MonoBehaviour:
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m_OnClick:
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m_OnClick:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 1703079399}
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- m_Target: {fileID: 2007599843}
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m_TargetAssemblyTypeName: LobbyUI, Assembly-CSharp
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m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
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m_MethodName: OnClick_Button
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m_MethodName: SetActive
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m_Mode: 2
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m_Mode: 6
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m_Arguments:
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m_Arguments:
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m_ObjectArgument: {fileID: 893545767}
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.GameObject, UnityEngine
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_IntArgument: 0
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m_FloatArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_StringArgument:
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@ -52,6 +52,8 @@ public class Game_Mini : MonoBehaviour
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gameObject.SetActive(true);
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gameObject.SetActive(true);
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list_MiniGameObtacle.ForEach(f=>f.gameObject.SetActive(false));
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for (int i = 0; i < dic_Money.Keys.ToList().Count; i++)
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for (int i = 0; i < dic_Money.Keys.ToList().Count; i++)
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{
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{
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var key = dic_Money.Keys.ToList()[i];
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var key = dic_Money.Keys.ToList()[i];
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@ -148,6 +150,13 @@ public class Game_Mini : MonoBehaviour
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public void Hit(eMiniGameObtacleType type, int val)
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public void Hit(eMiniGameObtacleType type, int val)
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{
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{
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if (cohit != null) StopCoroutine(cohit);
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if (cohit != null) StopCoroutine(cohit);
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if (m_HP <= 0)
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{
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cohit = null;
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return;
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}
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cohit = StartCoroutine(Co_Hit(type, val));
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cohit = StartCoroutine(Co_Hit(type, val));
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}
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}
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IEnumerator Co_Hit(eMiniGameObtacleType type, int val)
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IEnumerator Co_Hit(eMiniGameObtacleType type, int val)
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