미니게임 나가기

This commit is contained in:
Ino 2025-09-15 03:39:05 +09:00
parent 6294ec79a9
commit 1124c016ab
2 changed files with 15 additions and 6 deletions

View File

@ -19229,13 +19229,13 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1703079399}
m_TargetAssemblyTypeName: LobbyUI, Assembly-CSharp
m_MethodName: OnClick_Button
m_Mode: 2
- m_Target: {fileID: 2007599843}
m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
m_MethodName: SetActive
m_Mode: 6
m_Arguments:
m_ObjectArgument: {fileID: 893545767}
m_ObjectArgumentAssemblyTypeName: UnityEngine.GameObject, UnityEngine
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:

View File

@ -52,6 +52,8 @@ public class Game_Mini : MonoBehaviour
gameObject.SetActive(true);
list_MiniGameObtacle.ForEach(f=>f.gameObject.SetActive(false));
for (int i = 0; i < dic_Money.Keys.ToList().Count; i++)
{
var key = dic_Money.Keys.ToList()[i];
@ -148,6 +150,13 @@ public class Game_Mini : MonoBehaviour
public void Hit(eMiniGameObtacleType type, int val)
{
if (cohit != null) StopCoroutine(cohit);
if (m_HP <= 0)
{
cohit = null;
return;
}
cohit = StartCoroutine(Co_Hit(type, val));
}
IEnumerator Co_Hit(eMiniGameObtacleType type, int val)