bgm 적용
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@ -1,10 +1,10 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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public enum eSound { s001_ButtonClick, s002_Bubble,
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public enum eSound { s001_ButtonClick, s002_UIClose,
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Max
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Max
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}
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}
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public enum eBGM { b001_BGM, Max }
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public enum eBGM { b001_BGM, b002_MiniGame, b003_MiniGame, b004_MiniGame, b005_Gacha, b006_Album, b007_LuckyGame, Max }
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public class SoundInfo : MonoBehaviourSingletonTemplate<SoundInfo>
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public class SoundInfo : MonoBehaviourSingletonTemplate<SoundInfo>
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{
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{
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@ -90,7 +90,7 @@ public class SoundInfo : MonoBehaviourSingletonTemplate<SoundInfo>
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//}
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//}
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public void Play_BGM(eBGM _bgm)
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public void Play_BGM(eBGM _bgm)
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{
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{
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if (SaveMgr.Ins.Get_Option(eOption.Bgm) && CurBGM != _bgm)
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if (CurBGM != _bgm)
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{
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{
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CurBGM = _bgm;
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CurBGM = _bgm;
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if (BGM_AudioSource == null)
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if (BGM_AudioSource == null)
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@ -103,7 +103,10 @@ public class SoundInfo : MonoBehaviourSingletonTemplate<SoundInfo>
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BGM_AudioSource.clip = dic_bgmclip[_bgm];
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BGM_AudioSource.clip = dic_bgmclip[_bgm];
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BGM_AudioSource.loop = true;
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BGM_AudioSource.loop = true;
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BGM_AudioSource.volume = 1f;// OptionInfo.Ins.slider_BGM.value;
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BGM_AudioSource.volume = 1f;// OptionInfo.Ins.slider_BGM.value;
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BGM_AudioSource.Play();
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if (SaveMgr.Ins.Get_Option(eOption.Bgm))
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RePlay_BGM();
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else
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Stop_BGM();
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}
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}
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}
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}
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@ -51,6 +51,7 @@ public class Game_Lucky : MonoBehaviour
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public void Set()
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public void Set()
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{
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{
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gameObject.SetActive(true);
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gameObject.SetActive(true);
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SoundInfo.Ins.Play_BGM(eBGM.b007_LuckyGame);
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m_Game_Lucky_Result.gameObject.SetActive(false);
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m_Game_Lucky_Result.gameObject.SetActive(false);
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ADInfo.Ins.Set_Banner(false);
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ADInfo.Ins.Set_Banner(false);
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@ -17,5 +17,6 @@ public class Game_Lucky_Result : MonoBehaviour
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gameObject.SetActive(false);
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gameObject.SetActive(false);
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LobbyUI.Ins.m_Game_Lucky.ReleaseImage();
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LobbyUI.Ins.m_Game_Lucky.ReleaseImage();
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ADInfo.Ins.Set_Banner(true);
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ADInfo.Ins.Set_Banner(true);
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LobbyUI.Ins.Go_Home();
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}
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}
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}
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}
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@ -112,6 +112,7 @@ public class Game_Mini : MonoBehaviour
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public void Set()
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public void Set()
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{
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{
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gameObject.SetActive(true);
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gameObject.SetActive(true);
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SoundInfo.Ins.Play_BGM((eBGM)Random.Range(1, 4));
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Init();
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Init();
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@ -350,5 +351,7 @@ public class Game_Mini : MonoBehaviour
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AddrResourceMgr.Ins.Relese(m_Handle1);
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AddrResourceMgr.Ins.Relese(m_Handle1);
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AddrResourceMgr.Ins.Relese(m_Handle2);
|
AddrResourceMgr.Ins.Relese(m_Handle2);
|
||||||
AddrResourceMgr.Ins.Relese(m_HandleSD);
|
AddrResourceMgr.Ins.Relese(m_HandleSD);
|
||||||
|
|
||||||
|
LobbyUI.Ins.Go_Home();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -176,8 +176,8 @@ public class MiniGameObtacle : MonoBehaviour
|
||||||
if (showeffect)
|
if (showeffect)
|
||||||
{
|
{
|
||||||
LobbyUI.Ins.m_Game_Mini.Show_HitEffect(m_RectTransform.position);
|
LobbyUI.Ins.m_Game_Mini.Show_HitEffect(m_RectTransform.position);
|
||||||
if (playsound)
|
//if (playsound)
|
||||||
SoundInfo.Ins.Play_OneShot(eSound.s002_Bubble, 1f);
|
// SoundInfo.Ins.Play_OneShot(eSound.s002_Bubble, 1f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,6 +9,8 @@ public class AlbumUI : uScrollViewMgr
|
||||||
public void Set()
|
public void Set()
|
||||||
{
|
{
|
||||||
gameObject.SetActive(true);
|
gameObject.SetActive(true);
|
||||||
|
SoundInfo.Ins.Play_BGM(eBGM.b006_Album);
|
||||||
|
|
||||||
var lst = table_album.Ins.Get_DataList(curGirl);
|
var lst = table_album.Ins.Get_DataList(curGirl);
|
||||||
Set_ScrollView(lst);
|
Set_ScrollView(lst);
|
||||||
texts[0].text = table_girl.Ins.Get_Data(curGirl).s_Name;
|
texts[0].text = table_girl.Ins.Get_Data(curGirl).s_Name;
|
||||||
|
|
|
||||||
|
|
@ -17,6 +17,7 @@ public class GachaUI : uScrollViewMgr
|
||||||
public void Set()
|
public void Set()
|
||||||
{
|
{
|
||||||
gameObject.SetActive(true);
|
gameObject.SetActive(true);
|
||||||
|
SoundInfo.Ins.Play_BGM(eBGM.b005_Gacha);
|
||||||
DSUtil.InActivateGameObjects(gos_grade);
|
DSUtil.InActivateGameObjects(gos_grade);
|
||||||
Set_UI(false);
|
Set_UI(false);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -86,8 +86,9 @@ public class LobbyUI : MonoBehaviourSingletonTemplate<LobbyUI>
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void Go_Home()
|
public void Go_Home()
|
||||||
{
|
{
|
||||||
|
SoundInfo.Ins.Play_BGM(eBGM.b001_BGM);
|
||||||
m_AlbumUI.gameObject.SetActive(false);
|
m_AlbumUI.gameObject.SetActive(false);
|
||||||
m_GachaUI.gameObject.SetActive(false);
|
m_GachaUI.gameObject.SetActive(false);
|
||||||
go_shop.SetActive(false);
|
go_shop.SetActive(false);
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue