bgm 적용

This commit is contained in:
Ino 2025-09-20 04:31:06 +09:00
parent bc6ccaaa7f
commit 22e54c6e93
24 changed files with 173 additions and 17 deletions

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@ -12771,9 +12771,15 @@ MonoBehaviour:
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arr_bgm:
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@ -1,10 +1,10 @@
using System.Collections.Generic;
using UnityEngine;
public enum eSound { s001_ButtonClick, s002_Bubble,
public enum eSound { s001_ButtonClick, s002_UIClose,
Max
}
public enum eBGM { b001_BGM, Max }
public enum eBGM { b001_BGM, b002_MiniGame, b003_MiniGame, b004_MiniGame, b005_Gacha, b006_Album, b007_LuckyGame, Max }
public class SoundInfo : MonoBehaviourSingletonTemplate<SoundInfo>
{
@ -90,7 +90,7 @@ public class SoundInfo : MonoBehaviourSingletonTemplate<SoundInfo>
//}
public void Play_BGM(eBGM _bgm)
{
if (SaveMgr.Ins.Get_Option(eOption.Bgm) && CurBGM != _bgm)
if (CurBGM != _bgm)
{
CurBGM = _bgm;
if (BGM_AudioSource == null)
@ -103,7 +103,10 @@ public class SoundInfo : MonoBehaviourSingletonTemplate<SoundInfo>
BGM_AudioSource.clip = dic_bgmclip[_bgm];
BGM_AudioSource.loop = true;
BGM_AudioSource.volume = 1f;// OptionInfo.Ins.slider_BGM.value;
BGM_AudioSource.Play();
if (SaveMgr.Ins.Get_Option(eOption.Bgm))
RePlay_BGM();
else
Stop_BGM();
}
}

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@ -51,6 +51,7 @@ public class Game_Lucky : MonoBehaviour
public void Set()
{
gameObject.SetActive(true);
SoundInfo.Ins.Play_BGM(eBGM.b007_LuckyGame);
m_Game_Lucky_Result.gameObject.SetActive(false);
ADInfo.Ins.Set_Banner(false);

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@ -17,5 +17,6 @@ public class Game_Lucky_Result : MonoBehaviour
gameObject.SetActive(false);
LobbyUI.Ins.m_Game_Lucky.ReleaseImage();
ADInfo.Ins.Set_Banner(true);
LobbyUI.Ins.Go_Home();
}
}

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@ -112,6 +112,7 @@ public class Game_Mini : MonoBehaviour
public void Set()
{
gameObject.SetActive(true);
SoundInfo.Ins.Play_BGM((eBGM)Random.Range(1, 4));
Init();
@ -350,5 +351,7 @@ public class Game_Mini : MonoBehaviour
AddrResourceMgr.Ins.Relese(m_Handle1);
AddrResourceMgr.Ins.Relese(m_Handle2);
AddrResourceMgr.Ins.Relese(m_HandleSD);
LobbyUI.Ins.Go_Home();
}
}

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@ -176,8 +176,8 @@ public class MiniGameObtacle : MonoBehaviour
if (showeffect)
{
LobbyUI.Ins.m_Game_Mini.Show_HitEffect(m_RectTransform.position);
if (playsound)
SoundInfo.Ins.Play_OneShot(eSound.s002_Bubble, 1f);
//if (playsound)
// SoundInfo.Ins.Play_OneShot(eSound.s002_Bubble, 1f);
}
}

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@ -9,6 +9,8 @@ public class AlbumUI : uScrollViewMgr
public void Set()
{
gameObject.SetActive(true);
SoundInfo.Ins.Play_BGM(eBGM.b006_Album);
var lst = table_album.Ins.Get_DataList(curGirl);
Set_ScrollView(lst);
texts[0].text = table_girl.Ins.Get_Data(curGirl).s_Name;

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@ -17,6 +17,7 @@ public class GachaUI : uScrollViewMgr
public void Set()
{
gameObject.SetActive(true);
SoundInfo.Ins.Play_BGM(eBGM.b005_Gacha);
DSUtil.InActivateGameObjects(gos_grade);
Set_UI(false);
}

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@ -86,8 +86,9 @@ public class LobbyUI : MonoBehaviourSingletonTemplate<LobbyUI>
break;
}
}
void Go_Home()
public void Go_Home()
{
SoundInfo.Ins.Play_BGM(eBGM.b001_BGM);
m_AlbumUI.gameObject.SetActive(false);
m_GachaUI.gameObject.SetActive(false);
go_shop.SetActive(false);