사운드 완료
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@ -12795,6 +12795,21 @@ MonoBehaviour:
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arr_bgm:
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@ -6,6 +6,8 @@ public enum eSound {
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s005_MiniGameResult, s006_MiniGameGetHeart, s007_MiniGameGetChatCoint, s008_MiniGameGetGachaCoin, s009_MiniGameUseBomb,
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s005_MiniGameResult, s006_MiniGameGetHeart, s007_MiniGameGetChatCoint, s008_MiniGameGetGachaCoin, s009_MiniGameUseBomb,
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s010_MiniGameUseUmbrella, s011_MiniGameUseDildo,
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s010_MiniGameUseUmbrella, s011_MiniGameUseDildo,
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s012_Title, s013_GachaOpen, s014_GachaOpen, s015_LuckyCup, s016_LuckyCup, s017_LuckyGetItem, s018_LuckyGetItem, s019_LuckyGetItem,
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s012_Title, s013_GachaOpen, s014_GachaOpen, s015_LuckyCup, s016_LuckyCup, s017_LuckyGetItem, s018_LuckyGetItem, s019_LuckyGetItem,
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s020_Noraml_Hit, s021_Noraml_Hit, s022_Noraml_Hit, s023_Noraml_Hit, s024_Noraml_Hit, s025_Noraml_Hit,
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s026_Impact_Hit, s027_Impact_Hit, s028_Impact_Hit, s029_Impact_Hit,
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Max
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Max
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}
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}
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public enum eBGM { b001_BGM, b002_MiniGame, b003_MiniGame, b004_MiniGame, b005_Gacha, b006_Album, b007_LuckyGame, Max }
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public enum eBGM { b001_BGM, b002_MiniGame, b003_MiniGame, b004_MiniGame, b005_Gacha, b006_Album, b007_LuckyGame, Max }
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@ -242,6 +242,9 @@ public class Game_Mini : MonoBehaviour
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slider_hp.value = m_HP / table_GlobalValue.Ins.Get_Float("MiniGameHP");
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slider_hp.value = m_HP / table_GlobalValue.Ins.Get_Float("MiniGameHP");
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if (m_HP <= 0) GameOver();
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if (m_HP <= 0) GameOver();
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i_girl.sprite = m_Handle2.Result;
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i_girl.sprite = m_Handle2.Result;
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if (slider_hp.value > 0.3f) SoundInfo.Ins.Play_OneShot((eSound)Random.Range(19, 25));
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else SoundInfo.Ins.Play_OneShot((eSound)Random.Range(25, 29));
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break;
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break;
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case eMiniGameObtacleType.HpHeal:
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case eMiniGameObtacleType.HpHeal:
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m_HP += val;
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m_HP += val;
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