qa 시트 완료

This commit is contained in:
Ino 2025-11-06 21:48:48 +09:00
parent 38e9c046b8
commit 304ec765c9
5 changed files with 249 additions and 2 deletions

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@ -18,7 +18,7 @@ public class Game_Mini : MonoBehaviour
public MiniGameItemCard[] items; public MiniGameItemCard[] items;
public Slider slider_hp; public Slider slider_hp;
public Transform tf_obtacleParent; public Transform tf_obtacleParent;
public GameObject go_Obtacle, go_Shield; public GameObject go_Obtacle, go_Shield, go_Guide;
public GameObject[] gos_hiteffect, gos_readygo; public GameObject[] gos_hiteffect, gos_readygo;
public GameObject[] go_anim; // 0 idle, 1 run, 2 hit public GameObject[] go_anim; // 0 idle, 1 run, 2 hit
public RectTransform tf_pc, tf_objend; public RectTransform tf_pc, tf_objend;
@ -169,11 +169,18 @@ public class Game_Mini : MonoBehaviour
IEnumerator Co_Update() IEnumerator Co_Update()
{ {
if (PlayerPrefs.GetInt("ShowMiniGameGuide", 0) == 0)
{
PlayerPrefs.SetInt("ShowMiniGameGuide", 1);
go_Guide.SetActive(true);
}
DSUtil.InActivateGameObjects(gos_readygo, 0); DSUtil.InActivateGameObjects(gos_readygo, 0);
bStartGame = false; bStartGame = false;
yield return new WaitForSeconds(3f); yield return new WaitForSeconds(3f);
DSUtil.InActivateGameObjects(gos_readygo, 1); DSUtil.InActivateGameObjects(gos_readygo, 1);
bStartGame = true; bStartGame = true;
go_Guide.SetActive(false);
float gap = table_GlobalValue.Ins.Get_Float("MiniGame_Obtacle_Create_Gap"); // 이 시간이 지나면 방해물 생성 float gap = table_GlobalValue.Ins.Get_Float("MiniGame_Obtacle_Create_Gap"); // 이 시간이 지나면 방해물 생성
float gap_minus_time = table_GlobalValue.Ins.Get_Float("MiniGame_Obtacle_Gap_Time"); // 이 시간이 지나면 방해물 생성 시간 감소 float gap_minus_time = table_GlobalValue.Ins.Get_Float("MiniGame_Obtacle_Gap_Time"); // 이 시간이 지나면 방해물 생성 시간 감소