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public Image i_girl, i_girlsd; + public Image i_girl, i_girlsd, i_refillbtn; public GameObject[] gos_boobs; - public TextMeshProUGUI[] texts; // 0 시간, 1 획득 재화, 2 컵안 오브젝트 갯수 + public TextMeshProUGUI[] texts; // 0 시간, 1 획득 재화, 2 컵안 오브젝트 갯수, 3 리필 횟수 public GameObject go_dropobj; // 떨어질 공 prefab public Transform tf_cup; // 컵 (움직이고 회전하는 부분) public Transform tf_cupin; // 컵 안 (공들이 들어가는 위치 부모) @@ -33,7 +33,7 @@ public class Game_Lucky : MonoBehaviour ProtectedFloat m_Time; ProtectedInt32 _get; public int m_Amount { get { return _get; } set { _get = value; _get.Obfuscate(); } } ProtectedInt32 _bb; public int m_BubbleAmount { get { return _bb; } set { _bb = value; _bb.Obfuscate(); } } - ProtectedInt32 TotalBubbleAmount = 50; + ProtectedInt32 TotalBubbleAmount = 50, m_RefillCount = 0; int CupInAmount = 0; // 컵 안에 있는 오브젝트 갯수 AsyncOperationHandle m_Handle, m_HandleSD; @@ -79,6 +79,9 @@ public class Game_Lucky : MonoBehaviour i_girlsd.sprite = handle.Result; }); + m_RefillCount = SaveMgr.Ins.Get_LuckyGameRefill(); + m_RefillCount.Obfuscate(); + DSUtil.InActivateGameObjects(gos_boobs, curGirl - 1); // tf_cup 초기화 @@ -125,6 +128,9 @@ public class Game_Lucky : MonoBehaviour { texts[0].text = m_Time.Value.ToString("N0"); texts[1].text = m_Amount.ToString(); + + i_refillbtn.sprite = UIAtlasMgr.Ins.Get_Sprite(m_RefillCount > 0 ? "refill btn_lucky mini game" : "refill btn lock_lucky mini game"); + texts[3].text = m_RefillCount.ToString(); } public void Add_Amount(int amout) @@ -249,7 +255,7 @@ public class Game_Lucky : MonoBehaviour { for (int i = 0; i < list_randomblock.Count; i++) { - if (!list_randomblock[i].IsMoving() && (PreBlock == null || PreBlock.IsCrossCenter())) + if (!list_randomblock[i].IsMoving() && (PreBlock == null || PreBlock.IsCrossTwoThirds())) { PreBlock = list_randomblock[i]; PreBlock.Move(); @@ -259,4 +265,14 @@ public class Game_Lucky : MonoBehaviour yield return null; } } + + public void OnClick_Refill() + { + if (m_RefillCount > 0) + { + --m_RefillCount; + m_RefillCount.Obfuscate(); + Set_Texts(); + } + } } \ No newline at end of file diff --git a/Assets/Scripts/Game/LuckyGameObj.cs b/Assets/Scripts/Game/LuckyGameObj.cs index 209247c..f02b56d 100644 --- a/Assets/Scripts/Game/LuckyGameObj.cs +++ b/Assets/Scripts/Game/LuckyGameObj.cs @@ -1,5 +1,4 @@ using GUPS.AntiCheat.Protected; -using System.Collections; using UnityEngine; using UnityEngine.UI; diff --git a/Assets/Scripts/Game/LuckyRandomBlock.cs b/Assets/Scripts/Game/LuckyRandomBlock.cs index 7dc2110..4467613 100644 --- a/Assets/Scripts/Game/LuckyRandomBlock.cs +++ b/Assets/Scripts/Game/LuckyRandomBlock.cs @@ -7,7 +7,8 @@ using UnityEngine; using UnityEngine.UI; using Random = UnityEngine.Random; -public enum eRandomBlock { Minus, Plus, Multiplier, Divide } +//public enum eRandomBlock { Minus, Plus, Multiplier, Divide } +public enum eRandomBlock { Plus, Multiplier } public class LuckyRandomBlock : MonoBehaviour { @@ -33,18 +34,18 @@ public class LuckyRandomBlock : MonoBehaviour switch (m_BlockType) { - case eRandomBlock.Minus: t_value.text = $"-{m_Value}"; - i_bg.sprite = UIAtlasMgr.Ins.Get_Sprite("block 1_lucky mini game"); - break; + //case eRandomBlock.Minus: t_value.text = $"-{m_Value}"; + // i_bg.sprite = UIAtlasMgr.Ins.Get_Sprite("block 1_lucky mini game"); + // break; case eRandomBlock.Plus: t_value.text = $"+{m_Value}"; i_bg.sprite = UIAtlasMgr.Ins.Get_Sprite("block 2_lucky mini game"); break; case eRandomBlock.Multiplier: t_value.text = $"x{m_Value}"; i_bg.sprite = UIAtlasMgr.Ins.Get_Sprite("block 3_lucky mini game"); break; - case eRandomBlock.Divide: t_value.text = $"÷{m_Value}"; - i_bg.sprite = UIAtlasMgr.Ins.Get_Sprite("block 4_lucky mini game"); - break; + //case eRandomBlock.Divide: t_value.text = $"÷{m_Value}"; + // i_bg.sprite = UIAtlasMgr.Ins.Get_Sprite("block 4_lucky mini game"); + // break; } var global = table_GlobalValue.Ins; @@ -78,15 +79,17 @@ public class LuckyRandomBlock : MonoBehaviour public bool IsMoving() { return isMoving; } public bool IsCrossCenter() { return m_rt.anchoredPosition.x <= -(Screen.width >> 1); } + public bool IsCrossTwoThirds() { return m_rt.anchoredPosition.x <= -(Screen.width * 2 / 3); } + public int Get_Value(int amount) { switch (m_BlockType) { - case eRandomBlock.Minus: return amount - m_Value; + //case eRandomBlock.Minus: return amount - m_Value; case eRandomBlock.Plus: return amount + m_Value; case eRandomBlock.Multiplier: return amount * m_Value; - case eRandomBlock.Divide: return amount / m_Value; + //case eRandomBlock.Divide: return amount / m_Value; } return 0; }