획득 및 터지는 이펙트
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normalMapFilter: 0
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||||||
|
isReadable: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: -1
|
||||||
|
aniso: -1
|
||||||
|
mipBias: -1
|
||||||
|
wrapU: -1
|
||||||
|
wrapV: -1
|
||||||
|
wrapW: -1
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 1
|
||||||
|
textureShape: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
platformSettings:
|
||||||
|
- buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
spritePackingTag:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -1,12 +1,18 @@
|
||||||
using GUPS.AntiCheat.Protected;
|
using GUPS.AntiCheat.Protected;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class LuckyGameObj : MonoBehaviour
|
public class LuckyGameObj : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public Image m_image;
|
||||||
|
public GameObject go_effect;
|
||||||
|
|
||||||
ProtectedInt32 m_Amount;
|
ProtectedInt32 m_Amount;
|
||||||
|
|
||||||
public void Init(Vector3 pos)
|
public void Init(Vector3 pos)
|
||||||
{
|
{
|
||||||
|
m_image.enabled = true;
|
||||||
|
go_effect.SetActive(false);
|
||||||
m_Amount = 1; m_Amount.Obfuscate();
|
m_Amount = 1; m_Amount.Obfuscate();
|
||||||
transform.localPosition = pos;
|
transform.localPosition = pos;
|
||||||
}
|
}
|
||||||
|
|
@ -18,6 +24,8 @@ public class LuckyGameObj : MonoBehaviour
|
||||||
if (collision.collider.tag == "Player")
|
if (collision.collider.tag == "Player")
|
||||||
{ // 재화 획득
|
{ // 재화 획득
|
||||||
LobbyUI.Ins.m_Game_Lucky.Add_Amount(m_Amount);
|
LobbyUI.Ins.m_Game_Lucky.Add_Amount(m_Amount);
|
||||||
|
m_image.enabled = false;
|
||||||
|
go_effect.SetActive(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -10,6 +10,8 @@ public class TitleInfo : MonoBehaviour
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
Screen.sleepTimeout = SleepTimeout.NeverSleep;
|
||||||
|
Application.targetFrameRate = 60;
|
||||||
go_LobbyUI.SetActive(false);
|
go_LobbyUI.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue