획득 및 터지는 이펙트

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Ino 2025-09-13 04:51:36 +09:00
parent ae5b319ace
commit 3c8b8297d7
31 changed files with 30263 additions and 1 deletions

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@ -1,12 +1,18 @@
using GUPS.AntiCheat.Protected;
using UnityEngine;
using UnityEngine.UI;
public class LuckyGameObj : MonoBehaviour
{
public Image m_image;
public GameObject go_effect;
ProtectedInt32 m_Amount;
public void Init(Vector3 pos)
{
m_image.enabled = true;
go_effect.SetActive(false);
m_Amount = 1; m_Amount.Obfuscate();
transform.localPosition = pos;
}
@ -18,6 +24,8 @@ public class LuckyGameObj : MonoBehaviour
if (collision.collider.tag == "Player")
{ // 재화 획득
LobbyUI.Ins.m_Game_Lucky.Add_Amount(m_Amount);
m_image.enabled = false;
go_effect.SetActive(true);
}
}
}

View File

@ -10,6 +10,8 @@ public class TitleInfo : MonoBehaviour
private void Awake()
{
Screen.sleepTimeout = SleepTimeout.NeverSleep;
Application.targetFrameRate = 60;
go_LobbyUI.SetActive(false);
}