타이틀, 가챠 sfx
This commit is contained in:
parent
fae1a3a53f
commit
4010c1f7d8
Binary file not shown.
|
|
@ -0,0 +1,23 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d8886705e44c1cc40b2f6ee13d3ab806
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 8
|
||||
defaultSettings:
|
||||
serializedVersion: 2
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 0.01
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
|
|
@ -0,0 +1,23 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2630ab513f86d24429e50c7b24a88cb2
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 8
|
||||
defaultSettings:
|
||||
serializedVersion: 2
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 0.01
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
|
|
@ -0,0 +1,23 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4aa31db6a4437114bb2b5f801cad743c
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 8
|
||||
defaultSettings:
|
||||
serializedVersion: 2
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 0.01
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -12792,6 +12792,9 @@ MonoBehaviour:
|
|||
- {fileID: 8300000, guid: 30b2660e336ef83439732cf4375e7e8f, type: 3}
|
||||
- {fileID: 8300000, guid: a01e2bcfdb25b35419dbd9e1195317e7, type: 3}
|
||||
- {fileID: 8300000, guid: 8eb7825b9b7d12441a493aeb67e20670, type: 3}
|
||||
- {fileID: 8300000, guid: d8886705e44c1cc40b2f6ee13d3ab806, type: 3}
|
||||
- {fileID: 8300000, guid: 2630ab513f86d24429e50c7b24a88cb2, type: 3}
|
||||
- {fileID: 8300000, guid: 4aa31db6a4437114bb2b5f801cad743c, type: 3}
|
||||
arr_bgm:
|
||||
- {fileID: 8300000, guid: f6114cbd9684c734a86622e924246b10, type: 3}
|
||||
- {fileID: 8300000, guid: 91f78e0e508d80b4bbc02cf71c03b081, type: 3}
|
||||
|
|
|
|||
|
|
@ -28,6 +28,7 @@ public class SaveMgr : MonoBehaviourSingletonTemplate<SaveMgr>
|
|||
Load();
|
||||
yield return null;
|
||||
SoundInfo.Ins.Play_BGM(eBGM.b001_BGM);
|
||||
SoundInfo.Ins.Play_OneShot(eSound.s012_Title);
|
||||
while (!LobbyUI.Ins) yield return null;
|
||||
LobbyUI.Ins.Set_Money();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ public enum eSound {
|
|||
s001_ButtonClick, s002_UIClose, s003_SelectAlbum, s004_OpenAlbum,
|
||||
s005_MiniGameResult, s006_MiniGameGetHeart, s007_MiniGameGetChatCoint, s008_MiniGameGetGachaCoin, s009_MiniGameUseBomb,
|
||||
s010_MiniGameUseUmbrella, s011_MiniGameUseDildo,
|
||||
|
||||
s012_Title, s013_GachaOpen, s014_GachaOpen,
|
||||
Max
|
||||
}
|
||||
public enum eBGM { b001_BGM, b002_MiniGame, b003_MiniGame, b004_MiniGame, b005_Gacha, b006_Album, b007_LuckyGame, Max }
|
||||
|
|
|
|||
|
|
@ -114,11 +114,24 @@ public class GachaUI : uScrollViewMgr
|
|||
{
|
||||
if (SaveMgr.Ins.Check_Money(eMoney.Gacha, table_GlobalValue.Ins.Get_Int("GachaAmount")))
|
||||
{
|
||||
SoundInfo.Ins.Play_OneShot((eSound)Random.Range(12, 14));
|
||||
SaveMgr.Ins.Add_Money(eMoney.Gacha, -table_GlobalValue.Ins.Get_Int("GachaAmount"));
|
||||
var gradedata = table_gacharateconfig.Ins.Get_RadomData();
|
||||
DSUtil.InActivateGameObjects(gos_grade, gradedata.n_GachaGrade - 1);
|
||||
var reward = table_gachareward.Ins.Get_Reward(gradedata.n_GachaGrade);
|
||||
SaveMgr.Ins.Add_Money(reward.Item1, reward.Item2);
|
||||
switch (reward.Item1)
|
||||
{
|
||||
case eMoney.AlbumOpen:
|
||||
SoundInfo.Ins.Play_OneShot(eSound.s006_MiniGameGetHeart);
|
||||
break;
|
||||
case eMoney.Chat:
|
||||
SoundInfo.Ins.Play_OneShot(eSound.s007_MiniGameGetChatCoint);
|
||||
break;
|
||||
case eMoney.Gacha:
|
||||
SoundInfo.Ins.Play_OneShot(eSound.s008_MiniGameGetGachaCoin);
|
||||
break;
|
||||
}
|
||||
SaveMgr.Ins.Add_Money(eMoney.Lucky, reward.Item3);
|
||||
SaveMgr.Ins.Save();
|
||||
list_log.Add((reward.Item1, reward.Item2));
|
||||
|
|
|
|||
Loading…
Reference in New Issue